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Author Topic: A question to the devs about alts  (Read 17629 times)

Re: A question to the devs about alts
« Reply #30 on: March 24, 2010, 05:56:57 pm »

And yes, I have done this already with other players and it is possible.

I did that too and that is exactly why this game is vorth playing for :) Cooperation is needed for survival and interesting play. It's much more fair, fun and interesting that way. If You or some other dev can implement functions that wouldn't allow alt's that would be great :)
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Re: A question to the devs about alts
« Reply #31 on: March 24, 2010, 05:57:39 pm »

A kind of reputation system where you earn respect from npcs and players would end the reign of alts. This reputation would be used on various things like more crafting blueprints, free stuff, temporary bonus perks and so on. People wouldn't simply have time to play with support alts because they would be so busy getting this reputation. It would be more rewarding to play one character long time than many characters short time.
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vedaras

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Re: A question to the devs about alts
« Reply #32 on: March 24, 2010, 06:00:17 pm »

I did that too and that is exactly why this game is vorth playing for :) Cooperation is needed for survival and interesting play. It's much more fair, fun and interesting that way. If You or some other dev can implement functions that wouldn't allow alt's that would be great :)

no. Its game about roleplaying, and if i want to try myself as medic then as repairman then as someone other i create alts. It doesnt do any damage, it just makes this game more interesting to play. And as i said alts are not problem, fast relogging or dual logging with them is. And you are trying to fix "problem" which isnt problem at all.

Surf

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Re: A question to the devs about alts
« Reply #33 on: March 24, 2010, 06:02:33 pm »

no. Its game about roleplaying, and if i want to try myself as medic then as repairman then as someone other i create alts. It doesnt do any damage, it just makes this game more interesting to play. And as i said alts are not problem, fast relogging or dual logging with them is. And you are trying to fix "problem" which isnt problem at all.

No one is complaining about your way of "alting", I also try to make me a doctor etc. just to try it out. There is no problem with this.
The real problem is, when people create alts to support their main chars. But if you have read the thread you've already knew that.
Re: A question to the devs about alts
« Reply #34 on: March 24, 2010, 06:04:17 pm »

A kind of reputation system where you earn respect from npcs and players would end the reign of alts. This reputation would be used on various things like more crafting blueprints, free stuff, temporary bonus perks and so on. People wouldn't simply have time to play with support alts because they would be so busy getting this reputation. It would be more rewarding to play one character long time than many characters short time.

hmm something in my trollish post WoW experience says no to rep grinding, not sure why..
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Re: A question to the devs about alts
« Reply #35 on: March 24, 2010, 06:04:43 pm »

I don't see how even this is an issue, considering how slight of an advantage they get.
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Re: A question to the devs about alts
« Reply #36 on: March 24, 2010, 06:08:57 pm »

fast relogging or dual logging
I don't know how GMs spot dual log. The same I.P.? So they can see what character has I.P. X, what I.P. Y, etc. So, why they can't spot fast relog?
If character with name X and with I.P.=Y leaves game, then in 0-9 minutes someone log in with I.P.=Y, and character's name isn't X = fast relog = ban.

If it's impossible, then how do GMs spot dual logging?


Edit:
Or
If character with name X and with I.P.=Y leaves game, then in 0-9 minutes someone log in with I.P.=Y, and character's name isn't X = fast relog = kick from the game (auto exit).
« Last Edit: March 24, 2010, 06:17:20 pm by RavenousRat »
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avv

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Re: A question to the devs about alts
« Reply #37 on: March 24, 2010, 06:17:33 pm »

hmm something in my trollish post WoW experience says no to rep grinding, not sure why..

Because wow reputation sucks. Higher level characters need something to reach for, it doesn't have to be exactly "reputation", just something that keeps them busy.
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Re: A question to the devs about alts
« Reply #38 on: March 24, 2010, 06:19:41 pm »

Because wow reputation sucks. Higher level characters need something to reach for, it doesn't have to be exactly "reputation", just something that keeps them busy.

Just about any sort of status increasing things that grant privileges to discourage and subtract from the versatiltiy of alts?
I wouldn't mind rep for shooting thieves, blockers, and murderers.
« Last Edit: March 24, 2010, 06:22:36 pm by Darkhart »
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Re: A question to the devs about alts
« Reply #39 on: March 24, 2010, 06:20:59 pm »

Or even in-town reputation only.
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vedaras

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Re: A question to the devs about alts
« Reply #40 on: March 24, 2010, 06:30:03 pm »

No one is complaining about your way of "alting", I also try to make me a doctor etc. just to try it out. There is no problem with this.
The real problem is, when people create alts to support their main chars. But if you have read the thread you've already knew that.

most gangs had like 100 ba in their tents before wipe and many other heavy stuff, so i dont think that they needed something like character support or whatever :>

avv

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Re: A question to the devs about alts
« Reply #41 on: March 24, 2010, 06:41:01 pm »

most gangs had like 100 ba in their tents before wipe and many other heavy stuff, so i dont think that they needed something like character support or whatever :>

It's still undeniable fact that support alts are there and using them gives nothing but benefits.
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Cpt.Rookie

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Re: A question to the devs about alts
« Reply #42 on: March 24, 2010, 07:37:36 pm »

If it's impossible, then how do GMs spot dual logging?
I guess that first part is based on IP, second in teleporting players that are suspected from dual-logging to same same location and giving them orders about what they have to do simultaneously (first player go to the right and start saying alphabet from start, second player go to the left and alphabet from the end).

Just IP check is not enough. I know about (at least) one hundred people which have same IP address as me.
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Re: A question to the devs about alts
« Reply #43 on: March 24, 2010, 07:40:13 pm »

I guess that first part is based on IP, second in teleporting players that are suspected from dual-logging to same same location and giving them orders about what they have to do simultaneously (first player go to the right and start saying alphabet from start, second player go to the left and alphabet from the end).

Just IP check is not enough. I know about (at least) one hundred people which have same IP address as me.
err yeah me too totally.... >>

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Re: A question to the devs about alts
« Reply #44 on: March 24, 2010, 07:41:40 pm »

Just IP check is not enough. I know about (at least) one hundred people which have same IP address as me.
That's a problem...
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