Other > Suggestions
New method to obtain items: salvaging
avv:
We have cool locations like waterworks, glow, mariposa, golgotha and whatever unsafe location with containers.
I suggest that all the containers in those location have a chance to contain items of wide variety. Instead of being normal containers they will work like this:
When a character opens them, there's a chance that an item spawn in the container.
They don't spawn there on their own, only when someone opens the container. Could have a special rule that if someone opens a container once, there's certain chance to get items but not right after to prevent the spamming of single container. Instead, a container further away will have increased chance to have loot for this character only. This would encourage players to run around the location, opening containers all around.
Could also have a special rule that the longer a char spends inside the location and opening containers, there's a high chance for him to find something truly valuable. This time could be for example 5 minutes and 20 lockers, after which there's a chance that next locker has something very good.
Certain locations could dedicate towards specific items. For example sierra could spawn medicals, mariposa could spawn guns and armor.
The outcome would be that player could spend all his day running around in this unsafe zone, salvaging lockers.
To encourage players to carry items with them, following items could increase their chance to find stuff:
- crowbar
- tool
- shovel (for graves only)
- geiger counter (doesn't make any sense but so what)
- super tool kit
- wrench
- lockpicks
- all knives
- flare
- sledgehammer
Horatio:
That's a good suggestion, avv. +1
Enzotainment:
I like it a lot! Will probably be sneaker heaven in those places, but still. Nice idea.
Jotisz:
Isn't this one is included in the Random items in containers thread?
Although that one is for low tier items but as I read it would work with all containers.
Roachor:
I like this, def fits the scavenging a fallen civilization feel fonline is missing
Navigation
[0] Message Index
[#] Next page
Go to full version