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Author Topic: Changelog 30/10/2012  (Read 28724 times)

Re: Changelog 30/10/2012
« Reply #45 on: October 31, 2012, 08:34:39 am »

When are U putting in adv chemical componats , since wipe I've been waiting instead U must a update were U cnt take drugs wearing a mask, you drive players away with stupied updates that make no sence, and you don't put in adv chemcial componants , or fix others things that everyone whines about
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Re: Changelog 30/10/2012
« Reply #46 on: October 31, 2012, 08:43:48 am »

Btw. The firetruck is a portable waterpipe. You can fill the truck up with water and drive away- then use it whenever you need. Not *that* useful right now, but might become in future.

Why, it still makes the firetruck the most useful vehicle, because it can fuel up brahmin carts, basically extending their loadspace due to less waterbags.
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Re: Changelog 30/10/2012
« Reply #47 on: October 31, 2012, 09:26:25 am »

- In turn based mode the characters of players who disconnected end turn automatically at the beginning of their turn.

Beside the fixes and the new special encounters this is a good change :). Only thing which doesn't seem to make much sense is this change with drugs and helmets.
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Killer Rabbit

  • Guest
Re: Changelog 30/10/2012
« Reply #48 on: October 31, 2012, 09:57:00 am »

I want adv chem components ....:/
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Re: Changelog 30/10/2012
« Reply #49 on: October 31, 2012, 11:45:29 am »

Me.

Why did you have that idea? By all laws of psychics, how is this possible to even imagine that?
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Killer Rabbit

  • Guest
Re: Changelog 30/10/2012
« Reply #50 on: October 31, 2012, 12:07:20 pm »

How u can stick needle in ur ass if u are fully armorred in apa mk2
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Re: Changelog 30/10/2012
« Reply #51 on: October 31, 2012, 01:36:55 pm »

All in all i have to say, that this update is good. And its also nice, that its a third update this month. Keep them comming please.
Re: Changelog 30/10/2012
« Reply #52 on: October 31, 2012, 01:49:31 pm »

Anyone got one of the new vehicles yet, I'd like to know things about them, like is the motorcycle very fast, does it hold 2?  How much storage does the utility truck have, hopefully more than say the Highwayman and Hummer? 

Also is this 'special encounter' actually something that can randomly happen anywhere so that those of us who are habitually unlucky have a chance at finding it, or is it like the rest where it's only within 3 zones of a certain area?
« Last Edit: October 31, 2012, 03:05:29 pm by Trokanis »
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City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
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Special Encounters:  0
Data collection start: 1-24-13
Re: Changelog 30/10/2012
« Reply #53 on: October 31, 2012, 02:40:50 pm »

How u can stick needle in ur ass if u are fully armorred in apa mk2

arm/neck/waist
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Re: Changelog 30/10/2012
« Reply #54 on: October 31, 2012, 02:43:21 pm »

arm/neck/waist
Isn't it hermetically sealed?
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Killer Rabbit

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Re: Changelog 30/10/2012
« Reply #55 on: October 31, 2012, 02:57:46 pm »

I am just shiting with u. I also think this feature has no sense. I would prefer to get adv chem comp and lootable ba/ea/ncr That this feature. Givecus new ba/ea from quests...
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Re: Changelog 30/10/2012
« Reply #56 on: October 31, 2012, 03:42:55 pm »

Isn't it hermetically sealed?

I was always thinking that PAs and such have special medical ports for needles.
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Rage master

  • Guest
Re: Changelog 30/10/2012
« Reply #57 on: October 31, 2012, 03:54:20 pm »

or insert medical support...;]
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Re: Changelog 30/10/2012
« Reply #58 on: October 31, 2012, 04:39:14 pm »

Not wil SS and Stimpacks:

It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.

/edit: nice update :) thanks. Really gives you a warm fuzzy feeling.

very strange choose of helmets here PA helmet isnt anything differnet then combathelmet , why cant u take ss with leatherarmor helmet . this is an good example for a stupid idea , thank god for that we have fallout 2 RP im playin it right now and its more fun then fonline , suprise , suprise , suprise ...
« Last Edit: October 31, 2012, 04:46:30 pm by FrankenStone »
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JovankaB

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Re: Changelog 30/10/2012
« Reply #59 on: October 31, 2012, 04:50:37 pm »

very strange choose of helmets here PA helmet isnt anything differnet then combathelmet , why cant u take ss with leatherarmor helmet . this is an good example for a stupid idea , thank god for that we have fallout 2 RP im playin it right now and its more fun then fonline , suprise , suprise , suprise ...

You can take SSs with any helmet because they aren't ingested. Read changelog again carefully.

Also "some helmets" in practice means only metal mask, so don't make this change a bigger deal than it really is.
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