fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 22, 2024, 09:52:31 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Changelog 30/10/2012  (Read 28192 times)

Re: Changelog 30/10/2012
« Reply #60 on: October 31, 2012, 04:54:27 pm »

so we cant take ss with metalmask and pa stuff helmets ok ... hmm but besides that it still strange , eitherway im not playin at the moment im still waitn for hq stuff to impletended , especially till the craftingsystem will get updated , if that means that i must wait till wipe then this should be so ^^
Logged

JovankaB

  • Guest
Re: Changelog 30/10/2012
« Reply #61 on: October 31, 2012, 04:56:20 pm »

so we cant take ss with metalmask and pa stuff helmets ok ...

You CAN take ss with metal mask. You have some problems with reading.
Things you can't take with metal mask on your face include things that you eat or inhale.
Logged
Re: Changelog 30/10/2012
« Reply #62 on: October 31, 2012, 04:59:12 pm »

ok now i get it haha but didnt u drink radaway too ? at fallout 3 and new vegas u always got this drinking sound from it when u are using it ?

anyway good update and third one by this month keep em comming jovi :D
Logged
Re: Changelog 30/10/2012
« Reply #63 on: October 31, 2012, 05:09:12 pm »

ok now i get it haha but didnt u drink radaway too ?
Logged

JovankaB

  • Guest
Re: Changelog 30/10/2012
« Reply #64 on: October 31, 2012, 05:11:44 pm »

ok now i get it haha but didnt u drink radaway too ? at fallout 3 and new vegas u always got this drinking sound from it when u are using it ?

Fallout 1 and 2 RadAway item picture and the RadAway addiction perk picture clearly show that it's intravenous drug. I don't know why Fallout 3 developers thought the solution bag and catheter is some kind of soda with drinking straw.
Logged
Re: Changelog 30/10/2012
« Reply #65 on: October 31, 2012, 05:37:46 pm »

I agree that changelog wasn't really understandable about helmets, though pretty nice update.
Re: Changelog 30/10/2012
« Reply #66 on: October 31, 2012, 06:31:24 pm »

I don't know why Fallout 3 developers thought the solution bag and catheter is some kind of soda with drinking straw.

Same why they called morphine Med-X - virtual needles don't sell very well in countries with strict anti-drug policies, like Australia.
Logged
Re: Changelog 30/10/2012
« Reply #67 on: October 31, 2012, 07:06:01 pm »

Same why they called morphine Med-X - virtual needles don't sell very well in countries with strict anti-drug policies, like Australia.

Ugh I hate Australia. Strictest gaming laws so everyone makes their games to that standard so they can ship anywhere without having to make multiple versions. You'd think the descendants of criminals wouldn't be so uptight.
Logged
 

dskpnk

  • The Amboy Dukes
  • Offline
Re: Changelog 30/10/2012
« Reply #68 on: October 31, 2012, 08:09:02 pm »

- Some helmets/headgear items prevent using edible/inhaled drugs. It includes: Metal Masks (both versions), Power Helmet, Hardened Power Helmet, Advance Power Armor Helmet (both versions). Drugs which can be used while wearing them: Stimpak, Super Stimpak, Psycho, RadAway.

What a strange idea ! I think there are lots of most important things to do than that (like fix TC)

But thx for the job !
« Last Edit: October 31, 2012, 08:10:33 pm by dskpnk »
Logged

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Changelog 30/10/2012
« Reply #69 on: October 31, 2012, 08:54:30 pm »

What a strange idea ! I think there are lots of most important things to do than that (like fix TC)
What is wrong with TC now ?
Logged

avv

  • Offline
Re: Changelog 30/10/2012
« Reply #70 on: October 31, 2012, 09:03:46 pm »

What is wrong with TC now ?

Not enough roleplay- encouraging features in it. That's what he surely meant.

Personally I'd like to see better chest-spawning system and removal of tc zones, buildings outruled.

Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ox-Skull

  • TRH
  • Offline
Re: Changelog 30/10/2012
« Reply #71 on: November 01, 2012, 12:12:22 am »

Ugh I hate Australia. Strictest gaming laws so everyone makes their games to that standard so they can ship anywhere without having to make multiple versions. You'd think the descendants of criminals wouldn't be so uptight.

They arnt that strict anymore, the last game to be affected by censorship, was soldier of fortune 2 (Blowing arms and legs off) Before that the only other game our laws runied was duke nukem3d (god that pissed me off) only games i can think of in australia that got censored.

If the laws were that bad games like Gears of war or silent hill 2 would never have made it to our shores.
Logged
Ranger of the Wastes. The Wastes still needs civilised people.
Re: Changelog 30/10/2012
« Reply #72 on: November 01, 2012, 04:22:55 am »

So since you're all so caught up on the drug thing I thought I would ask about one of the more useful parts of the update.  Anyone got any real information on the new vehicles?
Logged
City Encounters:  269
Footlockers:  60
Blueprints:  8
Car Wrecks:  3
Fuel CC:  0
Special Encounters:  0
Data collection start: 1-24-13

sHoW.

  • Who do you think you are?
  • Offline
Re: Changelog 30/10/2012
« Reply #73 on: November 01, 2012, 06:39:14 am »

I am just shiting with u. I also think this feature has no sense. I would prefer to get adv chem comp and lootable ba/ea/ncr That this feature. Givecus new ba/ea from quests...

Yea this can be good but i think this never will happen...
Logged
Im proud for my Country but shame on Salamander. If there will be NooB award he will have it.
Re: Changelog 30/10/2012
« Reply #74 on: November 01, 2012, 07:40:27 am »

So since you're all so caught up on the drug thing I thought I would ask about one of the more useful parts of the update.  Anyone got any real information on the new vehicles?

I think you must read the thread again, that's all what we have about new vehicles. They can be found in special encounters, firetruck is a mobile water source, truck has huge loadspace and fuel consumption.

I tagged also repair for my eyebot char, just in case they stand around in very mint condition.
Logged
Pages: 1 ... 3 4 [5] 6 7 8
 

Page created in 0.219 seconds with 26 queries.