Just for fun.
video:
http://youtu.be/dwAp87S3CLQweb-build:
http://vaultcrawl.ru/webplayer/AllChars/AllChars.htmlVB male characters and all the fonline 3d male characters in one scene (except for a child to whom I have not found the texture).
Rigging of Fo3d characters made by me in Blender. Animation - VB
For correct display of webbuild most likely need a video card with shader model of the third version, because I used tessellation to the characters, so they looked at least a little more modern.
Retargeting animation made using system Unity3d Mecanim. Since the characters VB have distinguished the structure of the skeleton,
fo3d characters have glitch with "destabilizing" the legs. In VB, the root element is "root", located at ground level, the legs are not inherited from the pelvis, and from this root. When I did the rigging, I wasn't aware of this, taking the pelvis is the root element of the armature.
Theoretically, a person with sufficient knowledge of C# or JS, can make animation exporter. During playback of a scene, information on the status of each bone is available in each frame, there is information on the number of frames per second, so, all of this can lead to a standard speed of 30 frames per second and write to a file in the format BVH or FBX.
Sounds simple enough, but in practice difficult, at least for me.