FOnline Development > 3D Development

Exports from Van Buren.

<< < (6/8) > >>

Horatio:
Exactly.

Lexx:
Well, it is not only about multiplayer. With the FOnline engine, you can do pretty much whatever you want, unlike the Fo2 engine, which is hardcodet from a to z. It took years to get access to even just simple stuff... and this only via hooks and stuff into the engine with Sfall. So it's all nothing but some tricky hackery.

Simply the huge maps you can build in the FOnline engine just aren't possible in Fo1/2. Also editing the graphics - FOnline engine supports all kind of graphic formats, while Fo1/2 only eat converted frms with a limited set of colors, editing the sound, etc. etc. it is all so much easier and more convenient. Another example is the small terrain tiles. You don't have to use them at all. Nothing hinders you to just create a huge scene in a 3d programm, render it to 2d and put it into the game as is.

Horatio:
Listen to the man above, he knows about modding.

So if we'd decompile VB engine, we will still stand before a huge wall of tasks, we'd have to understand the foreign code from scratch and THEN, we could add new things.

Art is a different thing, though, even if i noticed that the VB art is somewhat bulky for Fallout scenery.

xammurapi:
If anyone is interested and wants to see the resources Van Buren near, here is a playable web-builds:

Character customization

camera control: arrow keys or WASD,
in the interface, press the arrow keys to select an item or a button with the name to remove the item.
build is based on Flash

A trip to the desert

Control: WASD and Space. build based on the technology Unity3d webplayer http://unity3d.com/webplayer/ because Flash does not support terrain

Generating random vault-map

Controls: Click the left mouse button on the floor or item indicates the place where the character should go. Movement of the mouse + hold the right button moves the camera. Mouse wheel changes the zoom of the camera. Left Control - activates a flamethrower. Left Shift: Increases movement speed.

ISOMETRIC button switches to the orthographic mode that is similar to the style of the classic series camera fallout. However, the shadow does not work in this mode and the light passes through the walls.
New Map button creates another level of the same size, but with a different arrangement of rooms and objects.

build based on the technology Unity3d webplayer http://unity3d.com/webplayer/ because Flash does not support some render features

Surf:
Nice! Technology these days. :o

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version