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Author Topic: transform HQ resourses to LQ  (Read 1235 times)

LagMaster

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transform HQ resourses to LQ
« on: April 23, 2011, 01:32:49 pm »

i got a lot of HQ minerals at my base, but i need normal gunpowder to craft .44 ammo
there shoud be a way to make normal GP with HQ minerals and also MP with HQ ore
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Perteks

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Re: transform HQ resourses to LQ
« Reply #1 on: April 23, 2011, 03:02:45 pm »

Uh that idea is strange its like transform gold to silver
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LagMaster

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Re: transform HQ resourses to LQ
« Reply #2 on: April 23, 2011, 03:44:13 pm »

the ideea is that if you need normal quality stuff(for ex 10mm AP) you can't make it with HQ stuff, but it is wierd
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Re: transform HQ resourses to LQ
« Reply #3 on: April 23, 2011, 04:01:04 pm »

10mm is alot larger than 5mm

10mm AP just uses more gunpowder, 5mm AP wouldn't be able to contain enough to be useful. So we need something a little stronger.

My theory anyway.
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Everything must change.
Re: transform HQ resourses to LQ
« Reply #4 on: April 23, 2011, 04:44:48 pm »

maybe junk or etc. can be used for make less hq in substance... but u can just put slaves to mine and gather alot about 100 non hq by 5 slaves in 30+++ minutes.
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Let the Force be with You.

Cocain

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Re: transform HQ resourses to LQ
« Reply #5 on: April 23, 2011, 11:11:09 pm »

there is a way to tranform it...

sell it on forum and buy what u need...

theres a reason why currency was invented.. i sugest u use it
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Aku Soku Zan
Re: transform HQ resourses to LQ
« Reply #6 on: April 24, 2011, 12:04:52 am »

There's an App for that!


But seriously, diluting HQ with Junk seems reasonable, perhaps making 2 regular for 1 HQ.
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I wish there were bags, backpacks, etc. in Fonline.
Re: transform HQ resourses to LQ
« Reply #7 on: April 24, 2011, 01:00:59 am »

diluting HQ with Junk seems reasonable, perhaps making 2 regular for 1 HQ.

must be very good calculated to prevent price disadvantage :(
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Let the Force be with You.
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