Other > Suggestions

Blue prints from farming NPCs

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DocAN.:

--- Quote from: Sarakin on October 27, 2012, 11:32:24 pm ---This game needs badly random loot on NPCs. So it would be viable to farm some nonsense (meaning, non profitable) encounters . Very slim chance to drop rare items, even BPs, the riskier encounter, the better chance to loot something good.

--- End quote ---


BPs should be avaible in few ways:
- lockers as it is now
- loot from NPCs
- buyable from NPCs

Fat Man:
I kind of like the player trade system better than buying blue prints from an NPC.

I just think a rare drop from farming NPCs is more fun than running around on a blue suit lock picker. Or maybe some fun complicated and difficult quests would be a fun alternative also.

Grimmi:
Listen to docan he saying good
More players start play when RARE items can be looted from
i dot know Unity Patrol or so BrotherHood of The Steel

Enzotainment:
I'm all for random loot chances on NPC's. Even other stuff than BP's. Firstly, it adds some "story" to random NPC's, as they won't appear as clones if they carry personal items. Secondly, as stated above, randomness in drops will have a positive effect on the amount of players.

Unpredictable drops (in addition to what they'll drop anyway) will add a nice addictive feature to the gameplay. It's exactly this feature that makes the diablo games so addictive.

Sidenote: might be a good idea to have the random item be held in the hand of te NPC, to avoid thieving.

avv:

--- Quote from: Enzotainment on October 28, 2012, 10:26:02 am ---Secondly, as stated above, randomness in drops will have a positive effect on the amount of players.
--- End quote ---

Doubtful. The flaw with blueprints is that once people have them, they don't have to hunt them anymore.

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