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Changelog 25/10/2012

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Killer Rabbit:
Yes and most of people dont like low tier server. Give us better armors (ca mk2,ba,ea,ncr) they arent op and we need Them in 100%. And support repair perk doesnt Work well. You cant repair armor on higher durablilyty (u can only decrease it)

kox:
Repair stuff was way better last wipe for me and i think that manny people think that.

avv:

--- Quote from: kox on October 30, 2012, 11:06:20 am ---

Agree 100 %. Finish  what u must, polish and then fresh start.I guarrante that manny players will be back coz this game is jewel.

--- End quote ---

Triple8 got some good points there but there's 2 major problems that haven't been addressed:
- There's hardly any reason to go anywhere unsafe places like towns for extended periods. It's best to visit them very briefly and then leave on worldmap.
- The more players, the less everyone gets: less ore and gathering materials, less shop supplies, less glowloot. Only encounters are free of this rule. That's why many people like encounters: they are infinite.

T-888:

--- Quote from: Marko on October 30, 2012, 05:16:16 am ---You guys are saying IF we had "all" bugs fixed, THEN wipe.

--- End quote ---

Need to attempt to determine what to fix and get in order the minimum, basic, most important features, mechanics that weight more for the player than other values to enjoy a qualitative in game environment that ultimately achieves a better reception of how the player experiences the game. It'll lead to better population after wipe, more qualitative game play and the game will actually progress.

Sounds real complicated, but actually very trivial, that is the "basic needs" for the player. Trading is more important than some radios in helmets and working crafting table holds more weight than some cow pen. It's common sense, imagine you are out of air, water, and food, the most basic of all things to sustain life, would you be happy if someone gave you car keys, a gun or a lot of cash in that moment? Of course not, but nothing could hold more worth for you at the moment than those three basic things, right? Kinda serious analogy.

But shit. Here in 2238, developers are like stuffing the car keys in your throat when you are hungry and everyone goes like "What the fuck is that? Nobody asked for it." Well recently this isn't happening, so i guess it's been improved upon.


--- Quote from: avv on October 30, 2012, 07:04:57 pm ---- There's hardly any reason to go anywhere unsafe places like towns for extended periods. It's best to visit them very briefly and then leave on worldmap.
- The more players, the less everyone gets: less ore and gathering materials, less shop supplies, less glowloot. Only encounters are free of this rule. That's why many people like encounters: they are infinite.

--- End quote ---

These are hardly major problems.

SD was a major problem.
AC was a major problem.
Lags are a major problem.
Server down is a major problem.

Lack of new features are hardly a problem. Unless you see unguarded towns as a feature. ;D

If when a player comes after wipe and he see that the game has been actually polished, refined, it'll make up for the lack of new features, or how to better say it ... raw bulk of them. Usually players like what they see upon new features, new innovations, new mechanics, but the problem is it rarely ever works at first as it is and considering the long pauses between progress, i mean updates and fixes ... it just scares away some part of players who just aren't willing to linger around until someone decides to lift a finger.

Wipe is just a wake up call for those who left.

Why not give the players a fresh start with existing features witch are working as intended? It's completely different experience to play without the damage caused by broken features. If next wipe will be as usual, big fat change log and nothing is working properly, then players will for sure come and go after few weeks of the wipe.

Then we go back to square one and the damage is fixed in a year or so, then cause more of it. It's like hitting yourself with a hammer.

Marko:
So first, fix all bugs live, in-season, with no wipe. Then let us play it that way this season, still no wipe needed. Work out more bugs, add more features, add more quests, do Jovanka's RP idea in Hub, plan for next season, whatever. (Meanwhile i bet player population grows just from that). Then when there are finally so many big changes to justify a wipe, fine i guess. That might give us a year. But if, in a year from now, there is still no good reason for wipe (just like now), then no wipe. No wipe until it's really needed.

You know, wipe doesn't remove bugs. Wipe doesn't clean away the problems. Wipe only means we start over with same exact bugs, but losing all player progress. So again i say: fix bugs first, then play it, fine-tune it, plan ahead, and some day...implement new mega-changes (aka wipe). But wipe fixes nothing. Nor do i call it a wake-up call to players who want to "come back after wipe" because they'll start, complain, and leave again, for what? We end with no improvement. If some players needs to be called back here, that's their problem - let them go.

To devs: none of this is toward you - i already know you're working on it as you see fit. I have no complaints. My posts in this thread are only to fend off the pro-wipers who seem to think that erasing our progress somehow helps problems that actually have other causes.

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