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Mike Crosser:

--- Quote from: Mr Feltzer on October 23, 2012, 06:59:22 am ---Wow I can see you are an excellent Indie Fan! You have my highest respect. :P

Also. Me and some other Indie Developers are kicking an idea around for a Post Apocalyptic RPG, what kind of things would you like to play in a Post Apoc RPG?

--- End quote ---
Exploration.
Exploring destroyed buildings or abandoned military bases.
Co-op for up to 5 people.
Weapon diversity.
No time rush(F1/2 had this constant sense of urgency that ruined the whole expirience IMHO)

Mr Feltzer:

--- Quote from: Mike Crosser on October 29, 2012, 09:55:37 pm ---Exploration.
Exploring destroyed buildings or abandoned military bases.
Co-op for up to 5 people.
Weapon diversity.
No time rush(F1/2 had this constant sense of urgency that ruined the whole expirience IMHO)

--- End quote ---

Thanks for the input ^_^

Mr Feltzer:
If you folks were to play a Post-Apocalyptic RPG, and you had the ability to construct a settlement, How advanced would you like to see it?

If the construction of settlements is really advanced and takes alot of time and learning would that be appealing? Or would the players like to see it bare-bones simple stuff that dosent really go too in-depth with a player town

or what some form of balance? any thoughts?

Slaver Snipe:
I personally would enjoy a very in depth building of a village.  It could become fairly advanced but would require you

1. Find survivors that know a specific field
2. Raid a library, bookstore, wherever is logical, to find the needed guides on how to build something if you lack a survivor with intimate knowledge of the project
3. Your village is allowed to be hit by raiders/monsters whatever fits the post apocalyptic environment, if you decide to go scavenge with your main military force don't be surprised if you come back and find your villagers murdered.
4. Don't expect to be creating new guns/vehicles but only repairing what you find.  (Mixing and matching parts of vehicles should be OK.)
5. Any scavengers/hunters you send out can die.
6. Not everyone can be trusted, villagers should be able to be spies for raiders/steal items from your stores or just go insane and kill themselves/other villagers.
7. All types of villages should be able to have a chance to survive from a basic hut village to ones inside a well defended compound it will just be harder for the lower tech/less defended ones to survive.
8. Completely optional, shouldn't be forced to build a village in an RPG if you do not wish to.

Mr Feltzer:

--- Quote from: Slaver Snipe on December 24, 2012, 06:06:25 am ---I personally would enjoy a very in depth building of a village.  It could become fairly advanced but would require you

1. Find survivors that know a specific field
2. Raid a library, bookstore, wherever is logical, to find the needed guides on how to build something if you lack a survivor with intimate knowledge of the project
3. Your village is allowed to be hit by raiders/monsters whatever fits the post apocalyptic environment, if you decide to go scavenge with your main military force don't be surprised if you come back and find your villagers murdered.
4. Don't expect to be creating new guns/vehicles but only repairing what you find.  (Mixing and matching parts of vehicles should be OK.)
5. Any scavengers/hunters you send out can die.
6. Not everyone can be trusted, villagers should be able to be spies for raiders/steal items from your stores or just go insane and kill themselves/other villagers.
7. All types of villages should be able to have a chance to survive from a basic hut village to ones inside a well defended compound it will just be harder for the lower tech/less defended ones to survive.
8. Completely optional, shouldn't be forced to build a village in an RPG if you do not wish to.

--- End quote ---

I like it, we were heading down a similar track. Thanks for the input

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