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Johnnyrico:
--- Quote from: Surf on October 18, 2012, 04:39:12 pm ---The text in there is case sensitive, beware. so you have to write _MobInit instead of _mobinit for example.
It should work this way. The only thing you could have made different is that there is some incorrect number in the Team ID perhaps? Or, the critter you have chosen lacks the animations for the gun you gave it (if you gave it a gun?)
--- End quote ---
for example, you select a critter number 120, Mutant npc,usually what BAG ID , team ID , NPC_Role , AI u will give to him?
Johnnyrico:
--- Quote from: Surf on October 18, 2012, 04:39:12 pm ---The text in there is case sensitive, beware. so you have to write _MobInit instead of _mobinit for example.
It should work this way. The only thing you could have made different is that there is some incorrect number in the Team ID perhaps? Or, the critter you have chosen lacks the animations for the gun you gave it (if you gave it a gun?)
--- End quote ---
Hi Surf:
i have another question to ask you...
how to fix player sight blocking, i mean, player or npc shouldnt see what things behind the wall. right now my problem is i can see everything within my sight, even NPC behind wall , how to fix it ?
thanks.!!
fonliner:
--- Quote from: Johnnyrico on October 18, 2012, 05:32:07 pm ---Hi Surf:
i have another question to ask you...
how to fix player sight blocking, i mean, player or npc shouldnt see what things behind the wall. right now my problem is i can see everything within my sight, even NPC behind wall , how to fix it ?
thanks.!!
--- End quote ---
I said wha you should do in your first topic.
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