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Variation in drug addiction effects

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JovankaB:
I never took mentats to do anything resembling rp, I don't know what you mean by "rp drug".
I was taking them when I wanted to get max slaves/mercs to do PvP on a drug-leader build


--- Quote ---Characters who rely heavily on drugs don't do anything unless they are drugged
--- End quote ---
And who said that drugs have to be only for characters who "rely heavily on drugs"...

I played a lot with JET addict and took drugs only when serious combat was going on.
It wasn't the only thing that I was doing on this character and never had much problem
with having the character weaker on occasion. But of course it did affect my gameplay.

Roachor:
Ok so with chem reliant everything can be permanent addiction, which means you can have what -6 maximum ap? what happens when you have less than enough ap to take the drugs in the first place?

Jotisz:
Dunno I had quite a nice fun with my 5 AP jet addict big gunner last season. It was funny. Personally I like the idea for different withdrawal effects but I think that making them give - to stats that already at 1 wouldn't work. Maybe it would be better to make them give randomly -1 AP or -2 to one of the player stat or -60% to all skills and these withdrawals would go around randomly after 1-2 hours. But it would be hard to implement and most players hate randomness still I think it would be an interesting thing.

T-888:

--- Quote from: Roachor on October 09, 2012, 12:42:37 am ---Ok so with chem reliant everything can be permanent addiction, which means you can have what -6 maximum ap? what happens when you have less than enough ap to take the drugs in the first place?

--- End quote ---

Tested, your life is ruined. ;D

I have a sneaker who can't sneak without drugs, epic, funny shit. :)

avv:

--- Quote from: Jotisz on October 09, 2012, 01:27:10 pm ---Dunno I had quite a nice fun with my 5 AP jet addict big gunner last season. It was funny. Personally I like the idea for different withdrawal effects but I think that making them give - to stats that already at 1 wouldn't work. Maybe it would be better to make them give randomly -1 AP or -2 to one of the player stat or -60% to all skills and these withdrawals would go around randomly after 1-2 hours. But it would be hard to implement and most players hate randomness still I think it would be an interesting thing.
--- End quote ---

Interesting? It can't be interesting if player never experiences this interesting withdrawal time.

The situations Jovanka and you explained are not the best way to do things. It's not the best way to use a drug-addicted character without taking drugs. Features need to be balanced by measuring how powergamers and tryhards use them. Not how thrillseekers and roleplayers use them because roleplaying can't be measured or scaled.

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