FOnline Development > Tools
Tiled Mapper Release
Gob:
--- Quote from: barter1113 on October 02, 2012, 08:26:16 am ---When I try compile map I get a error:
--- Code: ---The following error was encountered: internal: preset not found
--- End code ---
--- End quote ---
Go to Options/Compiler/Current preset/ select preset. And make sure you copied the presets folder inside Server/maps folder.
This tool is a big time saver, provided we got enough presets. What would be nice is a preview mode, to see the outcome.
barter1113:
Good works. It is nice tool but that would be better if maps aren't sooo square. Anyway good progress and I hope you will improve this tool in the future :) Thanks.
Lexx:
--- Quote from: Gob on October 02, 2012, 08:25:42 am ---So I belive that you made the new reno sewers with this right?
--- End quote ---
No, Johnny Nuclear made it. There is no map in the game yet which was created by the tool. We are planning to do some huge dungeons with it when we get a little more tiles done.
--- Quote from: barter1113 on October 02, 2012, 08:46:24 am ---It is nice tool but that would be better if maps aren't sooo square.
--- End quote ---
With different tile variants, this can be faked away to some extent (see the bottom of the map screenshot as example). You aren't limited to blocky paths, you can do whatever fits into one preset tiles size (20x20 hex). And after compiling you can still adjust the map manually with the normal FOnline Mapper.
SEGA_RUS:
Thanks Lexx
JovankaB:
Also it's mostly cave that needs so many variants to look natural.
Sewers for example wouldn't need that many (and they probably are easier to make too).
We hope that if you make some tiles you will share them with others.
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