FOnline Development > Tools
Tiled Mapper Release
Lexx:
Which is why we released our current template file. We won't be able to provide 100 new tiles in the next time if we work on it alone, but with the help of lots of people, progress obviously will be faster.
Horatio:
Right now it's all preset tiles, which must be preproduced in Mapper.
I think a more flexible way to place (wall) tiles would be a brush/drag'n'drop tool - this way you can bring faster more wall variations or a "lasso" tool you can make "islands/cliffs" with.
Take a look at this:
http://www.cncgames.com/maps_tutorials_cliffs.shtml
If one wants to drag a line from variating wall tiles, the preset consisting from such a tileset must be preproduced, though, as well as bends and edges presets.
Lexx:
Well, we thought about it, but cave walls are not optimal for this. Also it is a lot work to create all the data about the interconnection and stuff. The main reason why we did the current preset system.
Mr Feltzer:
Fuck, that is extremely impressive. If I was still working on FO:Aus, we could have done alot with this! Good luck to all those developers using this in the future! Im sure we will see a plentiful amount of maps now!
John Porno:
Alright, this is a great tool and I enjoyed playing around with it, thanks alot for the upload.
I took the cave tileset and used it for orientation to create a simple vault tileset. I only used to basic vault tiles and walls without any variation because I think randomization looks bad in a vault. With the basic outline done it's not too much work anyway to put in the extras. After all, that's the fun part.
Here are 2 example screenshots.
here's the preset file, feel free to alter it any way you want.
http://clip2net.com/s/2oQdn
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