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Sneak - only with stealth boy

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Lordus:

--- Quote from: Cyber Jesus on October 02, 2012, 09:44:20 pm ---you cant compare sneakers with miners and crafters that's retarded

--- End quote ---

why not? they are regular part of this game, those chars deserve chance to survive. sneak instakill is quite owerpowered.

day/night regulation gives them a chance... stay at safe or risk.

avv:

--- Quote from: Cyber Jesus on October 02, 2012, 09:44:20 pm ----instacrit which laser pistol witch deals shit damage
-depends on what build you're using, you dont get 12pe as soon as you tag sneak you know
-you have a possibility to KO on every weapon
-the chance is not high
--- End quote ---

Instakill with pistol is possible and cripple chance is very high because sd gives +10 to crit tables. So with sd you can get the highest chance to cripple or instakill than a sniper for example.

T-888:

--- Quote from: Lordus on October 02, 2012, 10:20:19 pm ---why not? they are regular part of this game, those chars deserve chance to survive. sneak instakill is quite owerpowered.

day/night regulation gives them a chance... stay at safe or risk.

--- End quote ---

Just like you can't divide by 0, hmm ... let's say it's undefined on how you compare those characters witch have different skill sets, for example, the ability to craft a combat armor or shoot someone in the back, effectively barter or have a higher amount of health. Different choices and consequences for both character types, but you can't look at ones disadvantage and look at the others advantage and say it is unbalanced if you don't count in everything and compare it in some approximately precise manner witch is impossible and purely a matter of opinion.

It's easier to compare characters witch have the same goal, to be effective in combat, though even that is not easy and raise very tight discussions where the balance really lies - being invisible or to have a higher range, being effective on the cost of equipment ( like it's some variable, but ... ), it's impossible to define that with precision, those aren't two coins witch you can hold in your hand and weight them, but it sure is much more doable than comparing a barter alt who has completely different purpose to a power build who is meant for combat.


--- Quote from: avv on October 02, 2012, 10:33:11 pm ---Instakill with pistol is possible and cripple chance is very high because sd gives +10 to crit tables. So with sd you can get the highest chance to cripple or instakill than a sniper for example.

--- End quote ---

See, like this. He tries to put some weight on the opinion, but presumes the chance high the other one accordingly low, so witch is it? Is it high or low? Comparing to the reliability of a big gunner who does constant damage? Is 50% chance to critically hit in the arm enough? But what if we look at the indirect chance to drop a weapon, it will be some 15 or 20% chance on some x endurance big gunner, but sniper has higher range, what about that?

I could go on like this forever and forever.

I'm still thinking on how to effectively evaluate this, just saying.


--- Quote from: davrot on October 02, 2012, 08:57:35 pm ---We are already investing 300% in one skill just to be viable against snipers.

--- End quote ---

Yes, this argument automatically makes your right, sneakers have lots of SP in one skill, they deserve to be strong1!1!! It's the milestone of all balance!!!11 Praise the lord, let's revolve the whole balance around sneakers who have 300% sneak.

tard

Lordus:
I understand you, but my point of view is different than basic comparsion of builds. I think that game and its mechanics should allow majority of builds to "protect" against enemy. And if i use word "protect", i dont mean only ability to survive enemy bursts or repeat them and kill attacker. I mean a whole spectrum of possible choices: prevent, avoid, win or escape. Using town preview, alternative town entrances, "light gear" town check before barter with npcs,... those technics grants better survival chances to non primary PvP builds, except sneakers. When you see him, you are death, even at condition you dont expect them (noon at long range field).

Sneak was part of Fallout, but it was never intended as a ultimate killing machine build, but  for avoinding enemy contact. Fonline is not Fallout, mechanics evolved and they are evolving, but they have to be regulated. Elimination is not way, game should be rich in gamestyles. Day/night gives a chance to survive, to protect.

T-888:

--- Quote from: Lordus on October 02, 2012, 11:18:54 pm ---I understand you, but my point of view is different than basic comparsion of builds. I think that game and its mechanics should allow majority of builds to "protect" against enemy. And if i use word "protect", i dont mean only ability to survive enemy bursts or repeat them and kill attacker.

--- End quote ---

Don't have much time anymore.

I can say this, it's candy land you are talking about, it will never exist and doesn't in any game, few examples of some other game mechanics doesn't make it a whole concept that would fit and be in par with everything already inside this game, in case you want to provide some.

If everyone could do everyone it would eliminate the need for some roles, witch currently are replaced by alts, but in your "concept" everyone could do pretty much anything and that would spoil a lot of other values this game has and has potential for as a MMORPG survival bla bla bla etc. etc. game.

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