Other > Suggestions

Sneak - only with stealth boy

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Lidae:
I would suggest the following:

1. Make stealthboy work in the same fashion as motion sensor - it works for x seconds when activated and in active slot, then you need to recharge it with MFC or SEC. I would suggest 30 minutes, so you can synch it with drug timer.

2. Make it easier in general to detect sneaks, but instead make stealthboy increase sneak skill above the 300 cap.

For the last point, for instance, 60 bonus sneak from stealthboy corresponds right now to 10 hex visibilty. So you could increase the detection range by 10 hex, and make 300+stealthboy = 360 skill the maximum sneak skill. Then the best sneak is just as good as it is now, but to get there you need stealthboy. Without it, you lose 10 hex detection range.

I think the last suggestion would be good because then in order to have maximum efficiency, even if it's just to scout, you require some investment in terms of in game items. You can still sneak "for free" (without items), but you're then less effective. This would make it more of a reward to kill sneaks, especially if stealthboys are relatively rare.

If the item is not consumable the market will eventually be saturated, even if they only spawn in ares/glow lockers. So even though I think making it craftable could be nice, it shouldn't be strictly necessary in terms of balance - the item is common enough as it is. If you think you need more ways to obtain it, some other easy implementations would be: farmable from ROTMA, buyable through dialogue if you're member of BoS, additional reward for existing quest, spawn in some shops, lootable in random encounter lockers.

Roachor:
then you should only be able to detect sneakers while holding a motion sensor, since obviously countering a lvl 24 skill with a lvl 1 special is grossly imbalanced.

Lordus:
What about this:

 Sneak effective only at night (in game) hours. No need of stealth boy. This grants regular players, who just want to make quest or trade in locations "safe" hours. In game night hours could be cca from 7PM-7AM (I know, that it is not real, but it is only game).

 At in game day hours, you can sneak only using stealth boy, it should stay rare as it is so attacker should think twice before his action.
 
 I like countermeasures, but more than motion sensor (another invisible item that you cant see without text comments), i would prefer flares. 3, 4, 5? hexes around flares could eliminate sneak, so there could be good tactic element (use flare walls to prevent sneakres to backstab..). Flares also gives chance to sneakers to avoid disclosure.

Also FN Fal Night sight should be usefull. It could eliminate sneak, but only for player who holds FN Fal NS in active hand only. Something like sneaker hunter. FN is not ultimate weapon like plasma nades, so sneakers would have still chance and all changes could add good tactic element into fonline skirmishes.

avv:
All sneak really needs is a cost. In last session only sneak able to cause serious trouble was a lsw sneak and that's a semi-expensive weapon.

Cyber Jesus:

--- Quote from: avv on October 02, 2012, 04:24:59 pm ---All sneak really needs is a cost. In last session only sneak able to cause serious trouble was a lsw sneak and that's a semi-expensive weapon.

--- End quote ---

and why do you want to nerf sneak so much?

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