Other > Suggestions
Balance AC against Hit Chance
Slaver Snipe:
--- Quote from: Roachor on September 27, 2012, 05:21:15 am ---This whole "you aren't the chosen one" is bullshit from the forum, pvp alts are way more powerful than the chosen one ever was because playing f2 with 2 int and bg skill sucked. NPCs are weak as hell compared to players, even in PA they get farmed.
--- End quote ---
pvp alts are not nearly as strong as the chosen one was/could become considering he didn't have a lvl 24 limit.
Roachor:
--- Quote from: Slaver Snipe on September 27, 2012, 05:31:25 am ---pvp alts are not nearly as strong as the chosen one was/could become considering he didn't have a lvl 24 limit.
--- End quote ---
game is usually finished long before then, it's a stupid argument anyways since the perks and weapons damage are different.
Giftless:
--- Quote from: Roachor on September 27, 2012, 05:21:15 am ---This whole "you aren't the chosen one" is bullshit from the forum, pvp alts are way more powerful than the chosen one ever was because playing f2 with 2 int and bg skill sucked. NPCs are weak as hell compared to players, even in PA they get farmed.
--- End quote ---
The key wording is pvp alts here, which are also tweaked in an extreme ways towards a particular purpose. If you take a look at drug builds for example, that kind of exploitation of the game mechanics is a reaction against the removal of the Gifted trait and stat modules of FO2. It seems like the devs are so set on the 300% skill uber-character failing half the time that they've forgotten all the things which lead to more balanced character types and increased enjoyment for everyone playing.
The idea is that you shouldn't have to half-cripple yourself in other areas just to have a fighting chance against the npcs and other players you encounter...
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