Other > General Game Discussion
How to detect multilog?
flame2014:
I think there is way to let players detect multilog (help GMs).
For example why not to publish list of players + hashed ip address (with asymetric key) - everybody will be able to detect multilog
Or
Add to player name (e.g. in awareness box) hash of IP address.
This hash should represent something like Account name (which we know from other RPG games) but it must not be reversible. (for security reasons)
Hash also should be something well memorizable.
But somebody with VPN or proxy will remain hidden, but whats your opinion?
Dark.:
--- Quote from: flame2014 on September 23, 2012, 07:22:01 pm ---I think there is way to let players detect multilog (help GMs).
For example why not to publish list of players + hashed ip address (with asymetric key) - everybody will be able to detect multilog
Or
Add to player name (e.g. in awareness box) hash of IP address.
This hash should represent something like Account name (which we know from other RPG games) but it must not be reversible. (for security reasons)
Hash also should be something well memorizable.
But somebody with VPN or proxy will remain hidden, but whats your opinion?
--- End quote ---
I don't care if someone is multilogging. Well, if you are against someone that is multilogging as hell, that might be unfair. And a way to detect multilog may be helpful for GMs.
flame2014:
primarly it was meant to detect multilog in TC or PVP because i think is most unpleasant.
Also it should be nice to see in log by who i was hit or killed. Because right now you see just "you were hit ... and killed".
Swinglinered:
They have a screen which shows all alts online along with IP and in-game location.
Gorlak used to have it in a window all the time.
Won't stop proxies.
flame2014:
yes, they have.
But this possibility would add control mechanism available for players even when they sleep / are not available.
Yes proxy/vpn is harder to uncover but this would stop maybe 50%, maybe less, maybe more of multiloging players.
Navigation
[0] Message Index
[#] Next page
Go to full version