Other > Closed suggestions
New Merc , Turret !
Alvarez:
Have you ever wondered why there's POWER GENERATORS in bases?
I guess they power the terminal and light in normal case. But they're over 200 years old.
If you hook an additional power consumer, like a turret, they begin to take damage.
So you have to repair and maintain them on regular basis. Or else...
It's Wasteland.
Not only players roam around but you may get a visit from deathclaws, mutants, raiders, whatever.
Maybe some critter took your trail and followed to your camp, so you have to kill it.
That's where your defense comes in handy. Just be sure not to stand in the line of fire.
EdwardRegrave:
A small auto turret that'd have like... 100 hit points, but not dual miniguns, maybe Just 1 automatic weapon or Rockets. It'd run for like... 5 minutes RT or 10 turns TB because it's on a Battery. 5,000 caps for the machinegun one, 7,500 for a rocket one. It would have weight to it... say... 35-40? You'd have to provide it with future ammo, and it'd run on MFC's like... 30 for a full battery?
It WOULD be an idea to have if you're setting up a base and you want to keep players away from the construction. It might also be useful if you're out mining with a party. One guy stands guard with the turret while others are mining (Increasing mining efficiency amongst some groups)
But, there's one other thing. Why not put it under Big Gun Crafting (lvl 2 or 3) instead of hiring? Or have both?
Johnny Nuclear:
i think turrets will be good for base defense, if there is some vault-kind base there could be enough energy for few navaro plasma turrets ;)
Alvarez:
--- Quote from: EdwardRegrave on March 20, 2010, 08:07:53 pm ---A small auto turret that'd have like... 100 hit points, but not dual miniguns, maybe Just 1 automatic weapon or Rockets. It'd run for like... 5 minutes RT or 10 turns TB because it's on a Battery. 5,000 caps for the machinegun one, 7,500 for a rocket one. It would have weight to it... say... 35-40? You'd have to provide it with future ammo, and it'd run on MFC's like... 30 for a full battery?
It WOULD be an idea to have if you're setting up a base and you want to keep players away from the construction. It might also be useful if you're out mining with a party. One guy stands guard with the turret while others are mining (Increasing mining efficiency amongst some groups)
--- End quote ---
MFC? You say, i should pay 5000 caps for this thing and run for the motherfucking uranium in the motherfucking PK infested Redding just to GET THAT THING RUNNING? I rather get a 400 HP strong supermutant for 15000 at my side and feed him with ammo!
MFC. Don't get me with that. Crafting is already a pain in the ass, that's why nobody uses Energy weapons by now.
EdwardRegrave:
Hey, it was only my suggestion on the turret thing. I actually took a moment to re-assess the original post and tried to tweak it down. The amount of MFCs does seem a bit high now that you mention it though, could make it use other things though.
Anyway, Redding is Gold, not Uranium, Broken Hills is the place where the Uranium is mined, unless that's all been changed here. Either way, we can at least try and tweak something out here, turn it from bad to decent.
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