Other > Closed suggestions

New Merc , Turret !

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ProKilleR:
I think that , portable turrets , i mean that u take your turret , then it will be in your inventory , and then put it there where you need ...
Buying turrets : I think , new merc seller in Navarro or SF because there is centrum of high-tech production , it will cost about 50 000 caps , 400 Hp , and it wil shoot from dual miniguns

This turret :http://fallout.wikia.com/wiki/Auto-Cannon

Kharaam:
sounds nice, very handy i'd say, but still it should be heavy enough not to allow exploits

Sius:
Turrets are hi-tech weapons which need energy source, ammunition and ofc. something to defend. You imagine them as independent units but they are not. The way I see it they are powered and supplied with ammunition via underground cables/ammo boxes or something like that and they are meant to protect only some really important places. So definitely not a good idea to have them like mercs.

But they can be introduced into the game with some kind of vault/facility base (if something like that is ever done). And in such base they should be damaged from the beginning so if you want to make them running you will have to repair them (extremely high repair/science skill required) and also supply them with ammunition manually.

Every other appearance of turrets ingame should be only as hostile unit in hi-tech locations.

bipboy:
I would rather like to see packable K-9s

Frozen Mind:
It's a wasteland and turrets are high-tech needing special care and electricity. Bases could be able to add a turret, but it would deteriorate by itself by time. 50k caps is too less for 400 hit points.

The idea could be more complicated:
BoS/Enclave sells you few parts and instruction having large weight that you would have a problem to take it personally, so you need few guys/followers to help in transport. Then you have to install part by part with instruction in active slot and having high science and repair skill. After using a science on base module an object appears on the ground of base/cave and after that you have to use the rest of modules in correct sequence (written in the instruction item description). After putting the last part object changes into static NPC. Only character with high tech skills can own it.

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