Other > Suggestions

Make robes craftable

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Eternauta:

--- Quote from: Roachor on September 09, 2012, 02:19:13 pm ---robes should be in default fixboy list

--- End quote ---

Agreed. Also, brahmin hides? gecko pelts? I don't think robes got any leather and/or scaled parts. I think that just 3 or 4 fibers for a regular sandcolored robe, and a sandcolored robe + chemical components for a purple robe would be ok.

Gimper:

--- Quote from: Eternauta on September 09, 2012, 03:06:59 pm ---Agreed. Also, brahmin hides? gecko pelts? I don't think robes got any leather and/or scaled parts. I think that just 3 or 4 fibers for a regular sandcolored robe, and a sandcolored robe + chemical components for a purple robe would be ok.

--- End quote ---
Yeah I was just spitballing ideas. I like your guys' ideas.

Paladin:

--- Quote from: Swinglinered on September 09, 2012, 09:33:51 am ---Basic robes, ok.

Purple robes could have a purchasable BP (from Necro Hall or Church in Hub), and add a Chemical Component requirement.

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Why chemical component ?

AtomicWrangler:

--- Quote from: Paladin on September 09, 2012, 06:38:14 pm ---Why chemical component ?

--- End quote ---
To make some colour on that cloth i believe...anyway...i like that idea.

ronillon:

--- Quote from: AtomicWrangler on September 09, 2012, 06:43:06 pm ---To make some colour on that cloth i believe...anyway...i like that idea.

--- End quote ---

Sand: 6 Fibers + Broc Flower
Purple: 10 Fibers + Flower/+/xanderoot

I like this idea.

Holly people/hermits do wear sand colored robes (or similar ones, those would be cool too), but do not drop them, that could be another source of them.

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