fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 01:37:05 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: General scenery thread  (Read 4789 times)

General scenery thread
« on: September 07, 2012, 09:36:35 pm »

As i know there's a similar thread on NMA, and a whole section on fonline.ru devoted to the graphics, i think it would be good to have a thread for scenery on 2238, too.

Here, one can post own creations or works of others (which should be credited by the poster or by other user, who recognised it), discuss and experiment with art.

I think, i'll start with a image from nyibelunger from NMA, which i edited a bit. (size, palette)


Logged
Have a pylon.
« Reply #1 on: September 22, 2012, 09:24:35 pm »

Your lack of pylons is disturbing.
Logged

avv

  • Offline
Re: Have a pylon.
« Reply #2 on: September 22, 2012, 09:27:48 pm »

Your lack of pylons is disturbing.

We require more minerals.

I would say the pylon needs to be more rusty and bent. Otherwise it's good. Wouldn't like to stand behind it with my character though.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

JovankaB

  • Guest
Re: General scenery thread
« Reply #3 on: September 22, 2012, 10:55:12 pm »

For Fallout/FOnline scenery, the pylon has wrong perspective (same as in Fallout Tactics).
Logged

Andr3aZ

  • Endless forum lurker
  • Offline
Re: General scenery thread
« Reply #4 on: September 22, 2012, 11:20:12 pm »

This is the art sub-forum not tools and modifications so let's care a bit less about it. I'm sick of the perspective discussion anyway.
Some things look good even if the perspective isn't completly right. See screenshots of Surf's 'What Remains' for example.
Logged
Re: General scenery thread
« Reply #5 on: September 23, 2012, 12:01:20 am »

Thanks, Andr3aZ.
Also, additional pylons.
« Last Edit: September 23, 2012, 01:03:50 pm by Horatio »
Logged

barter1113

  • New Vegas fanatic =)
  • Offline
Re: General scenery thread
« Reply #6 on: September 23, 2012, 02:28:00 pm »

Move this topic inot SDK forum.  ;)
Logged

Ox-Skull

  • TRH
  • Offline
Re: General scenery thread
« Reply #7 on: September 23, 2012, 02:58:56 pm »

Nice work Horatio,  the damaged one looks really good.
Logged
Ranger of the Wastes. The Wastes still needs civilised people.

Pryszczu666

  • "And if you gaze for long, into an abyss..."
    • Fonline: Wasteland 2155
  • Offline
Re: General scenery thread
« Reply #8 on: September 24, 2012, 02:07:10 pm »


Awwww soo nice :3

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: General scenery thread
« Reply #9 on: September 24, 2012, 02:40:48 pm »

This is the art sub-forum not tools and modifications so let's care a bit less about it. I'm sick of the perspective discussion anyway.
Some things look good even if the perspective isn't completly right. See screenshots of Surf's 'What Remains' for example.

Graphics have to fit with each other. If they don't, it doesn't matter if a single graphic looks good or not, the whole image will become shit. Especially when it comes to Fallout mods, art style seems to matter for nearly no one - which explains why many look really, really bad. New graphics just for new graphics sake just doesn't cut it.

Take the jeep from first post as example. Alone it looks not bad, but place it between original art somewhere into the game and it *is* bad, because the style doesn't fit.
« Last Edit: September 24, 2012, 02:43:24 pm by Lexx »
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: General scenery thread
« Reply #10 on: September 24, 2012, 05:27:09 pm »

The pylons look ok, but especially the bended one looks very unnatural and is lacking signs of deteoration.

Mike Crosser

  • Gambling: 60%
  • Offline
Re: General scenery thread
« Reply #11 on: September 24, 2012, 08:53:10 pm »


Awwww soo nice :3
the sign looks like it is made of cardboard also it is too shiny for the 2230s.
Re: General scenery thread
« Reply #12 on: September 24, 2012, 09:56:19 pm »

At least i aint prospering around.
I will see to tweak that pylons when im back from business trip.

Btw, a nice looking casino sign, looks familiar, too. Shinyness isnt a problem, but it needs a bit rugged looks.
« Last Edit: September 24, 2012, 10:31:16 pm by Horatio »
Logged

Pryszczu666

  • "And if you gaze for long, into an abyss..."
    • Fonline: Wasteland 2155
  • Offline
Re: General scenery thread
« Reply #13 on: September 24, 2012, 10:58:47 pm »

Nevermind that it would or wouldn't fit in game, it's still a damn good shot...
I love the way casino neon lights are reflecting in pools, the sign is so colorful and the hooker smoking, that screen really has some of New Reno's harsh "Sin City" charm...
Damn, sometimes I'm angry at myself for not learning programing I would love to create my own, I believe hell'ova good role-play server with so many great ideas in my head  :-\

P.S
the sign looks like it is made of cardboard also it is too shiny for the 2230s.
The sign was created for 6 story building, heard it looks very good used that way...
« Last Edit: September 24, 2012, 11:03:40 pm by Pryszczu666 »
Logged
Re: General scenery thread
« Reply #14 on: December 06, 2012, 12:37:22 pm »

Modified a buggy, spend whole evening on it and it still need improvement. WIP. You like it?
Logged
Pages: [1] 2
 

Page created in 0.166 seconds with 25 queries.