Other > Closed suggestions

Buying implants

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Roachor:
You can't have bonuses without affecting character planning.

Elmehdi:

--- Quote from: Roachor on March 22, 2010, 02:43:53 am ---You can't have bonuses without affecting character planning.
--- End quote ---

--- Quote from: Elmehdi on March 21, 2010, 06:34:48 pm ---armor class boost,
HP increase,
some useless skill increase,
critical hits effectiveness,
resistance for some particular type of damage,
poison/radiation resistance,
world map travel speed,
range for throwing weapons,
sight range,
FOV range,
drugs effect duration,
sequence (it should be given some meaning in RT though),
healing rate,
melee damage
chance of setting off traps (if ever implemented),
AP cost of using items in inventory,
chance to be crippled during the fight,

--- End quote ---

Which of them would make you change your build if implemented  ;)?

Lacan:
Well it looks like all of them would change build planning, since they all affect the build the same way a perk or a Stat point would.

Crit chance implant =more critical perk for example.

world map travel increase = pathfinder perk

AP cost of using items in inventory = whats the name of this perk allready...

sight range FOV range = PER points or sharpshooter perk

so implants would have to have other effects. Like implant radio in the head or awareness maybe or something :)

So i agree with Roachor.


--- Quote from: Roachor on March 22, 2010, 02:43:53 am ---You can't have bonuses without affecting character planning.

--- End quote ---

God of Thunder:
When some implant will have similar effect to any perk, it doesnt mean people will take implant instead of perk. You think, that if there will be avaible implant that increases hp for 40 then nobody will take lifegiver? It's nonsens. Sniper would take 3xmore crit, finesse and +3% crit hit implant also, couse why not? It would be avaible for everyone, so you cant take implant INSTEAD of perk, but you can take just implant, just perk, or implant and perk both. If there will be perk that gives +3 dmg threshold you would wear metal armor mk I instead of mk II? No, couse every PvP player could have such an implant.

However, implants increasing attributes, could really change build planning, so they rather shouldn't be avaible.

Lacan:
You are right.

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