Other > Suggestions

Lockpick cooldown only after failure.

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Brujah:
So it's basically this:

-15 second cooldown after successful pick.
-It gets harder and harder to successfully lockpick a container, but you also get more XP after each successful lockpick.
-Failure adds 5 minutes to lockpick cooldown and resets your XP gain after each successful lockpick.


This would be useful in places like tanker quest where people clearly have enough skill to open all the containers easly but have to wait for cooldown anyway.

Pvt.Hudson:
Brujah is right. A lot of people is pissed off when they have to wait fucking 2 minutes of cooldown. Would be great if someone could change it.

naossano:
Make 5 minutes after failure will piss us even more.

HertogJan:
A lower cooldown would definitely be better. Currently it's annoying.
Make the cooldown skill dependant like with FA and doc.

Stration:

--- Quote from: HertogJan on August 20, 2012, 12:52:47 pm ---A lower cooldown would definitely be better. Currently it's annoying.
Make the cooldown skill dependant like with FA and doc.

--- End quote ---
Precisely.

This way the change would benefit all players and not just those who are so far behind everyone else that they still have to grind boring quests.

A support perk that reduces the lockpicking cooldown by at least 50% would be nice too.

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