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Author Topic: Changelog 20/08/2012  (Read 33070 times)

avv

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Re: Changelog 20/08/2012
« Reply #45 on: August 20, 2012, 07:33:53 pm »

Thanks for fixes, especially the crafting one relieves a lot. Would still be better without cd but whatever, we can always make alts.

Quote
- Followers can no longer be assigned to characters during their logout time.

What does this mean?
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

falloutdude

  • just some canadian guy
  • Offline
Re: Changelog 20/08/2012
« Reply #46 on: August 20, 2012, 07:39:29 pm »



What does this mean?
it means when a alt is loged out you cant give the loged out alt  a slave or some follower like that.
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Roaming the waste again.

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
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Re: Changelog 20/08/2012
« Reply #47 on: August 20, 2012, 08:03:57 pm »

Dual log to give followers to your alt...
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Re: Changelog 20/08/2012
« Reply #48 on: August 21, 2012, 02:50:26 am »

thanks for the update!
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Mars Sultan

  • Mandingo
  • Offline
Re: Changelog 20/08/2012
« Reply #49 on: August 21, 2012, 06:47:40 am »

Where are the hats?
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Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.
Re: Changelog 20/08/2012
« Reply #50 on: August 21, 2012, 07:01:32 am »

Quote
Hirable homesteader will travel to faction bases (the oldest faction base that does not have a homesteader yet, if any).
I really have missed those homesteaders nice to see them following us to the bases. Time to get a few when I can.
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Re: Changelog 20/08/2012
« Reply #51 on: August 21, 2012, 12:46:50 pm »

These are even more awesome with new cession base management system.
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Re: Changelog 20/08/2012
« Reply #52 on: August 22, 2012, 06:56:26 pm »

thanks for the update devs.
more crafting time makes the slog of building up an avatar a bit less tedious.
if more people would send a little sugar ($$.00) your way, like i just did again, maybe the slog of updating would seem a bit more rewarding for you all and all of us.
youll never hear a whine from me.
besides, when i get my build right and up to snuff, im going jackass hunting.
like santa ive got my list and im checking it twice.
and i wont be nice to the naughty.
keep up the good work.
cheaterx
chieterx


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Johnnybravo

  • Hey there!
  • Offline
Re: Changelog 20/08/2012
« Reply #53 on: August 23, 2012, 02:52:09 am »

Is not that offline thing to prevent somebody from loading them with explosives to kill the guy when he logs back? Not sure if it was ever possible, just guessing.
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"What is this, I don't even"
"This is your forum."
Re: Changelog 20/08/2012
« Reply #54 on: August 24, 2012, 03:47:15 am »

is it normal that i doesnt fin 1 chest in about 2 hours in any encounter ?
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Re: Changelog 20/08/2012
« Reply #55 on: August 24, 2012, 11:30:00 pm »

is it normal that i doesnt fin 1 chest in about 2 hours in any encounter ?


Luck + City Square?
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I wish there were bags, backpacks, etc. in Fonline.
Re: Changelog 20/08/2012
« Reply #56 on: August 25, 2012, 02:40:37 am »

Urban areas only, if someone believes luck is a factor then his mind is playing tricks on him.

Rough estimations by the brain. "I feel like i found more with high luck."

I feel like the world is spinning faster than it should, but does it? :)
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Re: Changelog 20/08/2012
« Reply #57 on: August 25, 2012, 05:26:36 am »

haha funny thing is that my lockpicker char got 10 luck but it seems that he does have -10 lmfao
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Re: Changelog 20/08/2012
« Reply #58 on: August 25, 2012, 12:16:47 pm »

As a lockpicker with 28 Outdoor and 1LK i stumble over encounters every 15 seconds.

Think about high requirements.
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Ox-Skull

  • TRH
  • Offline
Re: Changelog 20/08/2012
« Reply #59 on: August 26, 2012, 01:34:35 am »

As a lockpicker with 28 Outdoor and 1LK i stumble over encounters every 15 seconds.

Think about high requirements.

How many of these contained lockers?
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Ranger of the Wastes. The Wastes still needs civilised people.
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