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How to open .FOFRM files?

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Surf:
Use this program to open and view .frm files (with it you can safe the frms in other file formats aswell)

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1369

Locate the brahmin animations in your critter.dat and edit them to your pleasure.

Brujah:

--- Quote from: Surf on August 18, 2012, 06:20:38 pm ---Use this program to open and view .frm files (with it you can safe the frms in other file formats aswell)

http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1369

Locate the brahmin animations in your critter.dat and edit them to your pleasure.

--- End quote ---

Edit brahmin animations to my pleasure you say?


*smiles*

Kilgore:
He wants to edit brahmin cart, which is not even .frm.

Look for it in 2238 files: faction.zip/art/items/Caravan

There, you have all frames for brahmin cart in .png.

Surf:
Ah, didn't see that cart line. Then you are ofcourse correct.

Brujah:

--- Quote from: Kilgore on August 18, 2012, 06:23:20 pm ---He wants to edit brahmin cart, which is not even .frm.

Look for it in 2238 files: faction.zip/art/items/Caravan

There, you have all frames for brahmin cart in .png.

--- End quote ---

Not only cart, I want to edit things like buggies and scouts, and I need brahmin animations as well.


I'm surprised to see that these files are actual animations... I though they were a bunch of PNG pics mixed together into some sort of gif.


Guess I'll have to learn how to edit .frm stuff to make new vehicles to replace buggies and scouts as well.

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