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Author Topic: FO AUS has it, WHY DON'T WE!?  (Read 3070 times)

Tomowolf

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #15 on: August 19, 2012, 04:03:29 pm »

I think all tents and bases should be at least encounterable, and once "found" you can return.  Tents in mountains and trees would be more difficult to find then those on deserts or plains.  Bases should have a bonus to find (they are larger installations) in encounters.  Will this make it more difficult for factions to maintain large amounts of "floor" carpeting, perhaps, but thats the whole point.  Fight to defend your turf.  Only the strongest and most active factions could maintain secure bases, while other smaller ones would routinely get raided however because they would have less wealth, probably wouldn't attract as many mauraders.  This would make you carry around your "prized" possesions rather than thinking you have the luxury of "safety" in the wasteland.
Then we'll have something like in early TLA - stashing alts... think before you post.
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h
Re: FO AUS has it, WHY DON'T WE!?
« Reply #16 on: August 19, 2012, 04:13:10 pm »

Building vaults is stupid yes, but building cars? Why not? SOMEONE makes them in 2238, why can't it be one of us?
Yee, it is so easy to build car on nuclear engine in post apoc world...
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Michaelh139

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #17 on: August 19, 2012, 04:20:11 pm »

Yee, it is so easy to build car on nuclear engine in post apoc world...
You can build plasma rifles and avenger miniguns in 2238.
...

need I explain?
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Re: FO AUS has it, WHY DON'T WE!?
« Reply #18 on: August 19, 2012, 05:37:34 pm »

I think all tents and bases should be at least encounterable, and once "found" you can return.  Tents in mountains and trees would be more difficult to find then those on deserts or plains.  Bases should have a bonus to find (they are larger installations) in encounters.  Will this make it more difficult for factions to maintain large amounts of "floor" carpeting, perhaps, but thats the whole point.  Fight to defend your turf.  Only the strongest and most active factions could maintain secure bases, while other smaller ones would routinely get raided however because they would have less wealth, probably wouldn't attract as many mauraders.  This would make you carry around your "prized" possesions rather than thinking you have the luxury of "safety" in the wasteland.

Well, this is it, there's no safe place on wasteland. Indeed, now we have every main city surrounded by bases - making chance to encounter them would make factions to put bases(as well tents) in some creative places on map since around every city we would've lot of "explorers". Lol, btw. I wonder how much tents are next to NCR mine or on the way from NCR mine to Shady Sands. :D It would be a huge stack.
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Mike Crosser

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #19 on: August 19, 2012, 06:12:36 pm »

You can build plasma rifles and avenger miniguns in 2238.
...

need I explain?
Yes,because we have detailed blueprints explaining how to build them.
You can't compare a minigun to a car.

Lexx

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #20 on: August 19, 2012, 06:35:50 pm »

Car crafting was actually in concept a year ago or so. It just didn't progressed because of some problems. Also other things had always been more important.
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Gob

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #21 on: August 19, 2012, 06:51:47 pm »

Devs said numerous times no robots.
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Lexx

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #22 on: August 19, 2012, 06:55:58 pm »

Actually, I had ideas for robot crafting too, a year or more ago. Same situation as with the car: Other stuff was just more important. I don't want to add new features half-arsed.
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Re: FO AUS has it, WHY DON'T WE!?
« Reply #23 on: August 19, 2012, 07:10:07 pm »

Lexx, you bored of developing 2238?
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Re: FO AUS has it, WHY DON'T WE!?
« Reply #24 on: August 19, 2012, 07:58:30 pm »

Hey Lexx, and what do you think about open/close gates option in faction terminal for gang boss that makes it visible/invisible on WM (outpost got gates, abandoned vault got doors), what is your opinion and why it is "yes, its great" :D. Seriously, theoretically, its not hard to implement, isnt it?
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Michaelh139

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #25 on: August 19, 2012, 08:22:36 pm »

Yes,because we have detailed blueprints explaining how to build them.
You can't compare a minigun to a car.
I guess I'm gonna have to explain.

As it turns out, it's pretty simple.

Blueprints for cars.

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S.T.A.L.K.E.R

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #26 on: August 19, 2012, 08:23:58 pm »

Blueprints for................ Vertibirds!!!
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Re: FO AUS has it, WHY DON'T WE!?
« Reply #27 on: August 19, 2012, 08:34:49 pm »

Did someone say blueprints for bases? :o
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S.T.A.L.K.E.R

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #28 on: August 19, 2012, 08:35:17 pm »

Did someone say blueprints for bases? :o
What? now thats just terrible
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Mike Crosser

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Re: FO AUS has it, WHY DON'T WE!?
« Reply #29 on: August 19, 2012, 09:39:09 pm »

Blueprints for tankers maybe?
Anwser is no.
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