Other > Suggestions

FO AUS has it, WHY DON'T WE!?

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T-888:

--- Quote from: S.T.A.L.K.E.R on August 18, 2012, 03:30:19 am ---I don't like FO AUS, its weird.

--- End quote ---

I'll not try that server simply because of its theme.

Mike Crosser:
No.
Crafting things like cars and vaults is ridicilous in the Fallout universe.
Towns are I guess ok but even that is pushing it a bit.
Oh and crafting robots,no.
Perhaps crafting a buggy or a roach could be ok,maybe....

The Lost Children:

--- Quote from: Mike Crosser on August 18, 2012, 09:41:58 pm ---No.
Crafting things like cars and vaults is ridicilous in the Fallout universe.
Towns are I guess ok but even that is pushing it a bit.
Oh and crafting robots,no.
Perhaps crafting a buggy or a roach could be ok,maybe....

--- End quote ---

Building vaults is stupid yes, but building cars? Why not? SOMEONE makes them in 2238, why can't it be one of us?

Wiktor_pl:
Some of these features are pretty cool and personally, I would like to see them ingame (nobody will spawn 5000 cities since it will be much much more expensive than bases are.) Also, we dont need craftable Vaults, actually, we already have it ingame, lol. Just add posibillity to fix elevator at Bunker Base (which is in fact is abandoned Vault) to get to other levels and we got vault base. :P

In my opinion, posibillity to make base visible/non visible on WM (lets say, open/close gates) for leader of the faction on the faction terminal should be enough to get lot of fun.

(of course, i still think that important faction members should've some part of fancy GM magic on their base territory so they can maintain their bases properly and to make it "event-able")

TKs-KaBoom:
I think all tents and bases should be at least encounterable, and once "found" you can return.  Tents in mountains and trees would be more difficult to find then those on deserts or plains.  Bases should have a bonus to find (they are larger installations) in encounters.  Will this make it more difficult for factions to maintain large amounts of "floor" carpeting, perhaps, but thats the whole point.  Fight to defend your turf.  Only the strongest and most active factions could maintain secure bases, while other smaller ones would routinely get raided however because they would have less wealth, probably wouldn't attract as many mauraders.  This would make you carry around your "prized" possesions rather than thinking you have the luxury of "safety" in the wasteland.

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