Other > Suggestions
First Aid in Turn Based Combat
Xisingr Will:
Hmmm maybe have it so that if you FA is at around 30% you will need to wait 8 turns to heal, and than when it gets to maybe around 250 it only takes 2 turns cooldown.
The Lost Children:
--- Quote from: Xisingr Will on August 17, 2012, 03:21:52 am ---Hmmm maybe have it so that if you FA is at around 30% you will need to wait 8 turns to heal, and than when it gets to maybe around 250 it only takes 2 turns cooldown.
--- End quote ---
This makes sense. Also the also drawback to medicating in turnbased:
EVERYONE KNOWS: the more time you spend in a turn based battle, the more likely you are to be encountered and perhaps killed. No one wants to spend more time than needed in an encounter, and therefore by allowing first aid in turn based, you are enticing people to risk their lives, for more loot...
So this is a Risk vs Reward ratio we're talking about here.
Allow people to first aid in turn based, you allow others to have more opportunity to encounter them, so long as there is an understandable TURN COOL DOWN for it... Everything should be hunky dory and perfect, no?
Horatio:
I support this idea, however, even when FA is used once in encounters, there is a chance that there will be a endless amount of FA alts with radios parked nearby.
The FA should be applied only once per receiver in one uninterrupted combat, then, the medic will be able not only to heal himself, but also with cooldown everyone else in his team, while not being able to cheat.
I'd like to hear a opinion on this.
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