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Bursting question

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Cheezy:
I haven't play fonline for while and I was wondering have the bursting change? If I remember right when I play the hit chance for each bullet out of a bursting gun drop per bullet.  So if you had 95% chance then next bullet would be lower hit chance.  Some people got very high pe and gun skill to increase amount of bullets hit.  So is this still true? or how does it work now? would it help to put in more skill even if your max range burst is at 95%?

John Porno:
1hex: 100% of your hitchance hits
2hex and beyond: 33% of your hitchance hits.
your gun skill only increases your hitchance, not your damage output.

Wiktor_pl:

--- Quote from: John Porno on August 16, 2012, 12:22:50 am ---1hex: 100% of your hitchance hits
2hex and beyond: 33% of your hitchance hits.
your gun skill only increases your hitchance, not your damage output.

--- End quote ---
If I were dev I would make it linear or even hyperbolic/exponent.

Slaver Snipe:

--- Quote from: John Porno on August 16, 2012, 12:22:50 am ---1hex: 100% of your hitchance hits
2hex and beyond: 33% of your hitchance hits.
your gun skill only increases your hitchance, not your damage output.

--- End quote ---

That is for most burst weapons but not all, for example shotgun bursts don't spread.

Cheezy:

--- Quote from: John Porno on August 16, 2012, 12:22:50 am ---1hex: 100% of your hitchance hits
2hex and beyond: 33% of your hitchance hits.
your gun skill only increases your hitchance, not your damage output.

--- End quote ---

so your saying if i have 95% chance at 1 hex, each bullet will 95% hit chance.
But if am 2 hex or more away I will have 31.35% hit chance with each bullet if my hit chance 95%
so when you have 95% hit chance at max range then it does you no more good increase your skill for bursting.
Because it wont increase amount bullets hit?
Am I getting this right?

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