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For the thousand time...

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Tomowolf:

--- Quote from: Solar on August 15, 2012, 09:38:26 pm ---

... there isnt such a problem with an unarmoured guy with a powerfist being dangerous...

--- End quote ---
Instead powerfist, put heavy handed here please.

T-888:

--- Quote from: Solar on August 15, 2012, 09:20:12 pm ---whole AC concept.

--- End quote ---

Maybe it was doomed from the very beginning if you thought that armor class is supposed to be the saving grace for melee characters as a gap closer. I'd say it was doomed, doesn't work very well weighting all opinions and how it looks in game.

Have you ever thought mixing armor class effect(at reduced rate) with some sort of additional damage resistances while upon wearing armor for melee/unarmed?

Oh yeah i wanted to remind you, start off where you left, remember thinking about heavy handed being 50% chance to KD with 10 STR for unarmed(weaponless) and higher better chance to KD with unarmed weapons in usage, like mega power fist really granting 100% and power fist maybe some 85% like that, i remember reading this idea from your posts.

Ville:
Lowering the frequency of jinxed is also good idea, I think you should also still have all the doding and hth perks available but lower their AC affects to +5 only or something. I just think 220-240 is just way too much. I think the cap should go back to 120 or maybe 150 with all perks taken, just rework the numbers in the dodging and hth evade perks.


Also speaking of power fist didn't solar have the idea of heavy hand not working unless you have power fist equiped? I really liked that idea.

Roachor:

--- Quote from: Ville on August 15, 2012, 09:45:22 pm ---Lowering the frequency of jinxed is also good idea, I think you should also still have all the doding and hth perks available but lower their AC affects to +5 only or something. I just think 220-240 is just way too much. I think the cap should go back to 120 or maybe 150 with all perks taken, just rework the numbers in the dodging and hth evade perks.

--- End quote ---

220 is the max, ac only starts having a noticeable effect around 160. That and the 2 20 ac perks are really shit value for a perk slot. Without kamikaze you'd have 120 ac max for non hth build which is basically useless. With kamikaze wearing armour has no effect since the -15% eats up
what little defense provided.

Solar:

--- Quote ---Instead powerfist, put heavy handed here please.
--- End quote ---

answered by:


--- Quote ---Oh yeah i wanted to remind you, start off where you left, remember thinking about heavy handed being 50% chance to KD with 10 STR for unarmed(weaponless) and higher better chance to KD with unarmed weapons in usage, like mega power fist really granting 100% and power fist maybe some 85% like that, i remember reading this idea from your posts.
--- End quote ---

I don't think the AC concept was doomed. Fundamentally, allowing close range chars to get closer at a reduced rate is workable.

Let's at least wait until we're past the very first iteration. Especially when that only involved me making complete guesses :)

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