FOnline Development > General Discussion
Maps with other scenery
Skycast:
You need to open map in notepad and delete this scenery by hands.
fonliner:
Okay, I got it.
--- Code: ---Starting Mapper (v.1.28.3)...
Mapper initialization...
Sprite manager initialization...
Sprite manager initialization complete.
Init interface.
Init interface complete.
Script system initialization...
Reload scripts...
Reload scripts complete.
Bind reserved functions...
Bind reserved functions complete.
Script system initialization complete.
Loaded<325> critter types.
Item manager initialization...
Item manager initialization complete.
Loading items prototypes...
Items prototypes successfully loaded, count<4614>.
Critter manager initialization...
Critter manager initialization complete.
Loading critters prototypes...
Loaded<529> critter protos, errors<0>.
Hex field initialization...
Hex field initialization complete.
Mapper initialization complete.
Create map from prototype.
Create map from prototype complete.
--- End code ---
--- Code: ---HexManager::ParseScenery - Proto item not found<8090>.
Unable to parse scen or wall object.
HexManager::ParseScenery - Proto item not found<8100>.
Unable to parse scen or wall object.
--- End code ---
I deleted, and now everything is ok? If yes, thank you very much. :)
Kilgore:
This means that objects 8090 and 8100 exist in the map file (that .fomap you are working on). As .fomap is a text-file, you can open it in notepad and remove them manually (if you want).
If you want these objects to show up again, you need to copy their prototype from your old custom sdk to the new one.
Search for them in: Server/proto/items. I don't know in which file you actually put them. Find tool will help.
Then, copy their graphics from old client to the new one.
Open the mapper again and it should be visible.
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