fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 12:06:58 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Non lethal shot  (Read 2628 times)

Re: Non lethal shot
« Reply #15 on: September 02, 2012, 02:15:35 am »

How about beanbag ammunition for shotgun that can't kill only lower hp
Logged
 
Re: Non lethal shot
« Reply #16 on: September 02, 2012, 03:22:46 am »

An easy workaround is to create a new ammoy type that adds 100% DR to the target, the only problem I still have are insta kills, but then again it is kinda realistic too :P (if you get some sandbag shot in a critical spot of your head at high speed you might still die from it ;P ) No new overly fancy scripts required.

You could still get organ bruising/etc. from beanbag rounds.

Maybe make it 70% DR to tasrget and hope for the best.
Logged
I wish there were bags, backpacks, etc. in Fonline.

Crazy

  • Drugged Childkiller
  • Offline
Re: Non lethal shot
« Reply #17 on: September 02, 2012, 03:32:15 am »

I don't really see how having bullets unable to do any damage would be useful at anything and how it does have anything to do with the suggestion.

I hope they're gonna add this as I've done the scripting ;p
« Last Edit: September 02, 2012, 03:33:46 am by Crazy »
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Non lethal shot
« Reply #18 on: September 02, 2012, 03:58:09 am »

Scripting?


Also, if NPC heal rates are low enough, non-lethal shots would be great for preventing reinforcements in guarded towns.
Logged
I wish there were bags, backpacks, etc. in Fonline.

Crazy

  • Drugged Childkiller
  • Offline
Re: Non lethal shot
« Reply #19 on: September 02, 2012, 04:06:13 am »

Scripting?
I managed to code it, here it is (modifications in orange):


Quote
Also, if NPC heal rates are low enough, non-lethal shots would be great for preventing reinforcements in guarded towns.
Yeah, already a potential abuse found! :P
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Non lethal shot
« Reply #20 on: September 02, 2012, 04:16:20 am »

if( Scripting_Fail = true )
{
  isDead = True ...
Logged
Re: Non lethal shot
« Reply #21 on: September 02, 2012, 10:12:13 am »

At this place, i suggest that disabled NPCs get automatically healed after a minute, thus bypassing the low healing rate.
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: Non lethal shot
« Reply #22 on: September 02, 2012, 03:54:37 pm »

They regenerate about 12 hp a minute, wouldn't make much difference (that is, unless the thing always makes your enemies going -19)
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Berko

  • Tim Tom Ted
    • http://kabefis.deviantart.com/
  • Offline
Re: Non lethal shot
« Reply #23 on: September 03, 2012, 12:36:34 am »

I like the idea, it need to work only when critter isn't KO and have positive HP.
For guards, why they don't die when under 0 HP? Or just apply this feature on player, so no prob with guards?
Logged
~~~ Ashes of Phoenix project --> http://fonline-aop.net/ ~~~
Re: Non lethal shot
« Reply #24 on: September 03, 2012, 05:08:08 pm »

This is a great idea!
Now in encounters you can just shoot someone unconscious for safety and then heal them after talking to them.
But too bad it wouldn't work with BG
Logged
Pages: 1 [2]
 

Page created in 0.093 seconds with 21 queries.