Other > Suggestions

Doctor skill cure radiation

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Roachor:
300 doc= useless build

ronillon:
I think its effects should be like a rad-away with 300 DOC. And scale down with skill.

Xisingr Will:
300 Doc? the usefullness of it pretty much ends at around 240 where you always heal weakness and pretty much heal all wounds.

Ville:

--- Quote from: Xisingr Will on August 09, 2012, 04:43:37 am ---300 Doc? the usefullness of it pretty much ends at around 240 where you always heal weakness and pretty much heal all wounds.

--- End quote ---

I find 100-120 is good enough if you are trying to heal cripple limb in PvP or real time fight but it doesn't cure weakness at this point.

I mean they made lockpickers more useful to get 300% than to steal cars and troll lockers with locks. I mean why not have the ability to have use of making a character with high doctor skill?

If somebody doesn't want to level a doctor there is the option to use radaway or pay a NPC doctor, but if somebody levels a doctor then the reward is to cure radiation for free. I agree with roacher 1,000 caps is a lot of caps, 2 radaway costs about the same as well and works over time.

Ok so I think this, if there is a doctor to cure radiation character we can make what is the point of radawy? I think that radaway should still be useful for glow, or doctor curing radiation shouldn't be as effective in glow as opposed to radaway. Or my idea for a decent balance would be a doctor being able to cure radiation as if it were like taking 1 radaway every lets say 2 minutes with a high skill level. Also this leaves the usefullness of NPC doctors which cure everything right away and not over time.

 The reason why I came up with this idea was because I was leveling a character kept getting radiated fighting floaters and centuars leveling a new build probably spent a networth of 10,000 caps just curing radiation and trading for radaway.Then I thought how useful would it be to have a doctor character who can cure radiation to save time and caps.

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