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Author Topic: Junk detector 2000.  (Read 23734 times)

Re: Treasure hunter upgrade.
« Reply #15 on: August 21, 2012, 08:11:44 pm »

Beta version of footlocker finder. And this is pretty how it looks in game. Thanks for S.T.A.L.K.E.R. for the idea.

http://www.sendspace.com/file/kkzmbs

Installation as usual, "data/art/items", drop files there.

Works great, thanks.
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S.T.A.L.K.E.R

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Re: Treasure hunter upgrade.
« Reply #16 on: August 21, 2012, 08:16:46 pm »

Beta version of footlocker finder. And this is pretty how it looks in game. Thanks for S.T.A.L.K.E.R. for the idea.


http://www.sendspace.com/file/kkzmbs

Installation as usual, "data/art/items", drop files there.
nice, its awesome
« Last Edit: August 21, 2012, 08:26:45 pm by S.T.A.L.K.E.R »
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Re: Junk detector 2000.
« Reply #17 on: August 22, 2012, 01:12:10 am »

ok just to clarify I need to make 3 folders,  data,art,items
and put that in the items folder right?  I don't want to fuk anything up.
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Re: Junk detector 2000.
« Reply #18 on: August 22, 2012, 09:47:12 pm »

ok just to clarify I need to make 3 folders,  data,art,items
and put that in the items folder right?  I don't want to fuk anything up.

1. You make a "data" folder in "fonline" folder. Open it.
2. Inside "data" folder you make a "art" folder. Open it.
3. Inside "art" folder, you make "items" folder. Open it.
4. Inside "items" folder, put all files you find in the archive.
5. If you want to disable the mod, put the files elsewhere to put it back later, if you want.
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Gimper

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Re: Junk detector 2000.
« Reply #19 on: August 22, 2012, 10:50:36 pm »

I...... Love you....
Re: Treasure hunter upgrade.
« Reply #20 on: August 23, 2012, 01:34:03 pm »

Beta version of footlocker finder. And this is pretty how it looks in game. Thanks for S.T.A.L.K.E.R. for the idea.


Installation as usual, "data/art/items", drop files there.

Downsides of this:
1. Bear traps underneath the yellow aren't visible at all.
2. Mines underneath the yellow are visible, but it can't be removed due the the overlaying picture.
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Eternauta

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Re: Treasure hunter upgrade.
« Reply #21 on: August 23, 2012, 04:10:20 pm »

Downsides of this:
1. Bear traps underneath the yellow aren't visible at all.
2. Mines underneath the yellow are visible, but it can't be removed due the the overlaying picture.

Hertog is right, the "BEEP!" version is better imho, especially for footlockers. I am not using Horatio's footlockers mod but I do use the Junk one - as said, the beep version as it has the best balance between visibility and "metagaming"/screen spam :D
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Treasure hunter upgrade
« Reply #22 on: August 23, 2012, 05:43:54 pm »

So much emotions, Gimper!... I almost feel like Mariah Carey! ;P

Okay, guys, i made two different versions, the first one just makes more room for defusing traps. The second one is "audible" version for the folks like Eternauta, who want more immersion in the roleplaying aspect of the game, instead of using metagaming HUDs.

They can be downloaded here and here

As for me, i once thought about making traps with big, red exclamation marks, but... I guess that will be too much metagaming. Traps are meant to be hidden, so i guess it should be first implemented in game as a PE based feature, if implemented at all. They are a bitch to click on, though.
« Last Edit: August 23, 2012, 05:49:12 pm by Horatio »
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Eternauta

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Re: Junk detector 2000.
« Reply #23 on: August 24, 2012, 03:00:48 am »

Awesome mods, Horatio. I like the idea of the one with sound, I think this game (and the original Fallouts) lacked some of it.

Which one is the sound mod, though, is it the .rar called "newfdetector" or the "clicking" one?

EDIT: I have installed the files from "newfdetector" and I got problems:


And with "clicking" I get this:


Are those proportions intended? :D
« Last Edit: August 24, 2012, 05:14:22 am by Eternauta »
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Re: Junk detector 2000.
« Reply #24 on: August 24, 2012, 10:35:01 am »

As for the arrow target, the proportions are intended to be like this. Because, let's face it - a chest hunting is checking a map for mere presence of a chest and not waste additional time in encounter. My mod increases the size of graphic, which falls as yellow thingy into the attention span of a player and Perception radius of his character rather faster(now how i see it disregard invisibility behind walls, because it give a wider angle for player's FoV - it was not intended.)

As for the "Click!", it was made to be a sound, and i just copied the proportions of last mod. I see the clicking sound is rather loud, if we compare the size to volume.  :-\
It should be perhaps "Honk!" instead.  ;D
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Eternauta

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Re: Junk detector 2000.
« Reply #25 on: August 24, 2012, 03:58:21 pm »

Hehe, you are going to think I am a fool, but when you spoke about an "audible" version I thought you actually meant a mod with sound files, and that you said it was for people like me because of what I did with the Amboy Tactical Tool :P

I personally won't be using these footlockers mod because I am not a blueprint hunter, although this can obviously change in the future. I'm keeping the Junk mod however :D
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Marko

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Re: Junk detector 2000.
« Reply #26 on: August 26, 2012, 08:55:11 pm »

Horatio! This is fantastic!

I am red/green colorblind. I have a lot of trouble seeing junk when it's close to other objects, especially in the dark. THIS MOD HELPS ME A LOT, MAN!

I also hunt a lot of blueprints. As we all know, it's a time-consuming grind to enter/ext so many encounters over and over, zoom in, watch for traps, keep searching, etc etc etc. So the footlocker mod helps a lot too.

I want to say a BIG THANK YOU, and contact me for payback. What do you need in-game? Just tell me, mister! I want to reciprocate this excellent work you did.
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Cowardly Smoothskin

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Re: Junk detector 2000.
« Reply #27 on: August 26, 2012, 10:51:37 pm »

Ah sweet! Great work Horatio! Now my eyes won't hurt as much when I try to find junk during encounters. I'll also make use of the footlocker mod when I want to hunt some blueprints...when I make an alt of course. Keep on the good work! :3
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Re: Junk detector 2000.
« Reply #28 on: August 27, 2012, 08:32:01 pm »

You're welcome, everyone! :)
Good to know that i didn't work for nothing and this work actually helped you.
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Re: Junk detector 2000.
« Reply #29 on: October 12, 2012, 06:19:46 pm »

Updated the download link.
download
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