Other > Suggestions

Burst mode improvements

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racoon:

--- Quote from: Enguzrad on August 04, 2012, 10:27:00 am ---More bullets for less ap?

--- End quote ---

no, more bullets for more aps

chocolate_chip_cookies:

--- Quote from: Enguzrad on August 04, 2012, 10:27:00 am ---Still onehexing with this option is instant kill.

--- End quote ---
For the record I don't like this idea but one hexing right now is pretty much instant kill anyway

Sarakin:
A bit offtopic, but its silly that from one hex, you do full damage while from 2+, you do exactly one third of damage. Why cant it be linear ?

Kilgore:
It's difficult to balance bursts dealing linear dmg depending on the distance, especially that weapons have different numbers of rounds used in each burst. It would make them overpowered or underpowered easily. Still, if anyone was willing to create a complete design doc for such bursts, I'd be particularly interested.

Enguzrad:

--- Quote from: racoon on August 04, 2012, 06:17:49 pm ---no, more bullets for more aps

--- End quote ---
Normally 2 bursts from minigun = 14 ap, with this possibility 2 bursts from minigun = 10 ap. I see more bullets for less aps.
So to balance this burst option it would have greater spread. It would be like normal burst but more deadly from close range and even more useless on distant targets. So I think it's purposeless.

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