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Poll

Nerf Fast Relog

Yes
- 15 (60%)
No
- 10 (40%)

Total Members Voted: 24


Pages: [1]

Author Topic: Nerf Fast Relog  (Read 1146 times)

Slick

  • Guest
Nerf Fast Relog
« on: August 02, 2012, 11:48:11 pm »

Nerf fast relog, simple game is not about making 10 characters and mass supplying 10 characters per 1 person to keep bum rushing over and over. Put pre-wipe timer back in also thank you.

Suggestion for anti-cheat put a secret file or line of code in game that detects if being logged in from same computer even with using proxy address.

Detects how ? Elaborate...

I think the game should allow 2 fast logs for every 10 minutes. If you log between characters more than 2 times under 10 minutes it should put up a block on the client until 10 minutes is up. Logging between 1 character to another alt is fine it gives us that nice feature but at same prevents fast relog abuse in PvP. Its called balance and fairness, its nice to fast log from 1 alt to another for example to repair a car or to do something pve wise. There really isn't the need to fast log more than 2 characters in 10 minutes unless trying to abuse the feature in PvP or for crafting. I think it should work like this:

Character x logs to character y, character y can go back to character x without the block putting back up, but if character x or y tries to log another character a, 10 minute block is put up to log into character a. Once 10 minutes is up, character a can log to character b, character b can go back to a, but if a or b tries to log to c, 10 minute block is up.

In another words you can fast log between 2 characters with no problem but if try to go to a third character, 10 minute block is put up.
« Last Edit: August 03, 2012, 01:06:09 pm by Slick »
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Michaelh139

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Re: Nerf Fast Relog
« Reply #1 on: August 03, 2012, 12:35:50 am »

yes yes yes... yes...

I might actually think about playing the game again.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Mike Crosser

  • Gambling: 60%
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Re: Nerf Fast Relog
« Reply #2 on: August 03, 2012, 12:52:22 am »

Yes it's a pain in the ass in PvP and trolling but for other situations it's nice.
Re: Nerf Fast Relog
« Reply #3 on: August 03, 2012, 01:45:01 am »

and what about making stuff obtaining easier, so you can supply all your characters without problems. More PvP, more fun, so people won't be like "let's rather wait on world map or we lose our precious 5 hours farmed/crafted/traded stuff to ac trolls and damn fastreloggers with more alts". I think it's pretty cool idea.

Fastrelog has many flaws but it also allows us to jump into a town and there is an ongoing action which seems to never end.
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Tomowolf

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Re: Nerf Fast Relog
« Reply #4 on: August 03, 2012, 02:01:30 am »

Doing something from end is bad choice...
Sorry but no, first those features which we got now should be fixed before we nerf main problem, because if that happens game will become more unplayable ( or I should say unenjoyable).
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Sarakin

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Re: Nerf Fast Relog
« Reply #5 on: August 03, 2012, 02:15:12 am »

simple game
This is not a simple game.

Suggestion for anti-cheat put a secret file or line of code in game that detects if being logged in from same computer even with using proxy address.
Detects how ? Elaborate...
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Nerf Fast Relog
« Reply #6 on: August 03, 2012, 02:33:53 am »

Reason fast relogging exists is they can't stop it so its better to let everyone do it then only cheaters. Personally I like it because it nakes transfering items across accounts way easier and allows you to take revenge when killed on a non combat alt. Also with the delays associated with respawning,weakness and equipping gear it makes combat last longer than one duel.
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DocAN.

  • Testing FO: Reloaded
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Re: Nerf Fast Relog
« Reply #7 on: August 03, 2012, 10:57:04 am »

Remove lvl cap, add 3CH requirement to get normal perks, bring back "BAN" , "prison" etc. option - players will have enough SP to get all proffessions - no alts needed, players will be able to trade with Vendors - no more trade alts needed, no more problem with looter alts when players will have enough CW (Pack Rat and Stong back wont be a waste of perk if there wont be lvl cap) and so on. The HP in current system would be caped on 665 HP (lvl 99) so only HP can be capped at lower lvl. It would bring more RP coz You will have the chance to learn the nicks of your mates and enemies, b4 they make new. It so simple, I dont know why it wasnt implemented yet.

Ill post as new suggestion.
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FOnline: Reloaded - Post apocalyptic mmorpg
Re: Nerf Fast Relog
« Reply #8 on: August 03, 2012, 11:40:57 am »

DocAN. I don't like your idea, because I love making assorted combat characters. Having only one combat character? Come on. Alts are not evil. Also I hate banning people or putting them into the jail, I think a game should be designed in way that no banning is needed. Learning nicks of my mates and enemies? The only problem I see is with neutrals, but friends or enemies are easily memorable and I don't even use green or red tagging. If you have problem with your memory, beg for the old namecolorizing.
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