Other > General Game Discussion
Sniper rifle.
McLooter:
How about: leave it as it is.
T-888:
Fine with me, though that change would decrease the gap between these two opinions, heh. ;D
--- Quote from: wreese2u on August 02, 2012, 12:36:52 pm ---only 60 damage
--- End quote ---
--- Quote from: DocAN. on August 02, 2012, 09:15:22 am ---Learn how to play
--- End quote ---
jacky.:
laser were fine. they were even little op. i dealed 150-220 aimed crits to head/eyes. snipers were fine 120-190 damage. all who want insta kill all the time they use hunting rifle or assault they should learn to play with snipers. somtimes i didnt deal any crits in 12 shoots in a row
manero:
--- Quote from: wreese2u on August 02, 2012, 12:36:52 pm ---Im only doing 60 damage?
--- End quote ---
Yes. It's only you. The rest of people hit for 61.
IMO, the problem is not dmg of sniper rifle(buffed in compare to previous seasons) but aimed crit table. So another dmg buff is not a solution.
At the end I must say that I liked powerfull weapons from the begin of current season. Avangers, lasers, sniper rifles. Everything kicked ass and it was cool.
Johnnybravo:
You're pushing luck every time you run into something. It's totally useless in PvE (unless things have consistent crit tables, like instakills we knew from molerats), and too unreliable to allow you go one on one with others.
Still, snipers have to invest quite a lot in their action points and weapon skill, they deserve all the advantages they should have, including more movement. Seriously if you have 14AP junkie, you deserve to outrun 10/11AP guys by a bit, and totally leave those who were built for one shot (not much used, but appears quite often in PvE, which still should be relevant).
If devs can't fix this old problem, they should reduce AP cost of both aimed shots and several ranged weapons, including sniper rifle. No need to make guys not only choose perks that helps them with bad luck (better/more crit), but also have to fill everything else to actually use the weapon or play the role, and then get only one advantage, despite their invested a lot in several places.
Also it's debatable whether that extreme amount of unreliability is really needed - like the laser rifles doing damage as low as 10, while capable of doing over 15 times higher damage. Lowering the potential, while making it a bit safer can safe tears on both sides. But this cannot be done by just flattening the damage on the guns.
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