fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 12:37:58 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Change burst mechanics  (Read 802 times)

Change burst mechanics
« on: August 01, 2012, 11:09:07 pm »

Since burst weapons have unbalanced damage compared to other weapon types I suggest that there be an exponential increase in chance to hit for each bullet to simulate recoil. Im thinking 15-STR= hit chance reduction for BG and 10-str for SG, so a 10 str char would be able to hit with all the bullets in a burst using sg but not with bg. Miniguns aren't exactly precision weapons and being able to hit someone at a distance with an entire burst should be nearly impossible. For this to work you'd have to remove the 1/3 of bullets max hitting at more than 1 hex but miniguns aren't meant to be melee weapons either.
Logged
 
Pages: [1]
 

Page created in 0.093 seconds with 22 queries.