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Sius:

--- Quote from: blahblah on March 18, 2010, 09:18:41 pm ---You have to understand there is a difference between, "I need to get this done with absolutely 0 seconds wasted," and, "I'll gather some ore while playing." If you don't want to waste any time then you're stuck with being bored. If you're smart, you enjoy the game.

--- End quote ---

And you have to understand that people are bothered by that never ending circle of wait-action-wait. When they start an action they want to end when they fulfill their goal or at least some part of it (or whenever they decide its time to move on) and no one wants to get interrupted during their action by some forced "ok now its time to do other stuff, before we allow you to continue in your original action for a while". Thats just bad game design and not entertaining at all. You say if people are smart they will do other stuff. Yeah like killing radscorpions which is absolutely not possible in my suggestion because you have to run around endlessly like Forrest Gump right? Tell me what do you mean by "do other stuff that takes more than 6 minutes" exactly? What do you do when you play this game and you do not craft at the moment or you wait for cooldown? You go out level up a bit? You chat with some friends? You PvP a bit? Every single one of these is possible in my suggestion and some of it even taken into whole new level (like an actual PvE and player cooperation). Man you just see it from bad angle.

Crafting/farming is pretty much one man task and you can establish your own manufacture on it right now. But try to look at my suggestion rather not only from crafting point of view but from "playing the game" point of view. Such maps should be designed to be the playground for pretty much everyone starting with crafters, PvE seekers and ending with PvPers. So its not like you decide to get some materials farmed and run to the wilds just to get some of it to craft this particular item. Yes you can do that, but it would not be necessary because during an actual leveling/PvEing/scavengering you simply stumble across resources and you farm them as you continue your journey through the map. Only those who would focus on farming will get some better reward but there again people could absolutely ignore boring farming and simply pay people that will farm for them. But now nothing like this is possible because obtaining mats is easy and if you wait 30 or 50 minutes, hell whats the difference I'll at least get my room tidied up...

Alvarez:

--- Quote from: Sius on March 18, 2010, 11:57:24 pm ---And you have to understand that people are bothered by that never ending circle of wait-action-wait. When they start an action they want to end when they fulfill their goal or at least some part of it (or whenever they decide its time to move on) and no one wants to get interrupted during their action by some forced "ok now its time to do other stuff, before we allow you to continue in your original action for a while". Thats just bad game design and not entertaining at all. You say if people are smart they will do other stuff. Yeah like killing radscorpions which is absolutely not possible in my suggestion because you have to run around endlessly like Forrest Gump right? Tell me what do you mean by "do other stuff that takes more than 6 minutes" exactly? What do you do when you play this game and you do not craft at the moment or you wait for cooldown? You go out level up a bit? You chat with some friends? You PvP a bit? Every single one of these is possible in my suggestion and some of it even taken into whole new level (like an actual PvE and player cooperation). Man you just see it from bad angle.

Crafting/farming is pretty much one man task and you can establish your own manufacture on it right now. But try to look at my suggestion rather not only from crafting point of view but from "playing the game" point of view. Such maps should be designed to be the playground for pretty much everyone starting with crafters, PvE seekers and ending with PvPers. So its not like you decide to get some materials farmed and run to the wilds just to get some of it to craft this particular item. Yes you can do that, but it would not be necessary because during an actual leveling/PvEing/scavengering you simply stumble across resources and you farm them as you continue your journey through the map. Only those who would focus on farming will get some better reward but there again people could absolutely ignore boring farming and simply pay people that will farm for them. But now nothing like this is possible because obtaining mats is easy and if you wait 30 or 50 minutes, hell whats the difference I'll at least get my room tidied up...

--- End quote ---

Come on, Sius, here you can read what devs think of the idea.
http://fodev.net/forum/index.php?topic=2310.0
The topic was closed.
Not only you is pissed about the fucking waste of time calling cooldown. The server could be flooded with items - suggestions to avoid it were made, but hit deaf ears.

That's why bot miners are being developed, i say it again.
Just eliminate the cause. Get prospectors in Redding sell Ore and Minerals. What are they doing, jetting themselves off all the day? Where comes the money?
IT'S A MINER CITY GODDAMNIT! THEY MINE AND SELL STUFF!

Sius:
You know what they say about lies. Repeat a lie a thousand times and it becomes the truth. I'm just hoping it works with suggestions too...

Lordus:
Sius, i dont believe you will succeed.

 I suggested my Nuclear waste caves.

 It will not take much time to realize it. Only take one or two longest caves map, add green area to their ends (green area = transport to other part of the city/map) and make one little map, with storage like 10-20 hex, with one generator, one cage, one computer. And add radioation, some critters (firegeckons, because they are best). And the result was: Lexx: dont think adding firegeckons will balance the caves..

 So they did not get the point, that we need more (at least ONE) PvE where we can use something else than our weapons skills (lockpick, science, repair,..).

 No, they dont get it, that this kind of repatable actions can hold the players inside the game.

 They rather make 3D (like major game developers) but they did not realized, that fallout was about content, not about super 3D graphics.

 Why they need 3D if they were unable to add purpose to most of smallguns, cold guns,... in the past 8 months? To add new weapons, HAHA. I dont think that new hair color or.. will hold me in the game. Hurray, i have new basic skin, i will more enjoy endless leveling, 3 quests, clicking on minerals than ever. Hurray. What is the logic???

Alvarez:

--- Quote from: Sius on March 19, 2010, 12:51:13 am ---You know what they say about lies. Repeat a lie a thousand times and it becomes the truth. I'm just hoping it works with suggestions too...

--- End quote ---

I wish you were right. Most things a player wish doesn't make sense from the developers point of view.

I don't get it.
Are we perhaps testing only the mechanics in beta? Fun in gameplay seems for now just a very secondary priority.

Does it makes sense making gameplay improvement suggestions at all?

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