Other > Suggestions
Improved suicide command
Michaelh139:
--- Quote from: T-888 on July 27, 2012, 10:19:06 pm ---random spawns anyone ? Just like before. ;D
--- End quote ---
Actually this is a really good idea, it stops a lot of bull-shitting during TC especially.
you know what I'm talking about. Putting 300% outdoorsman 10 ch alt and killing it to be at spawn to pick up every character there and bring them back into the fight in less than 2 minutes.
Always hated that shit. Would make killing the enemy actually... you know... matter.
OT: I voted yes. There is no reason not to, and there is reason to do so.
avv:
--- Quote from: Michaelh139 on July 28, 2012, 01:00:34 am ---Actually this is a really good idea, it stops a lot of bull-shitting during TC especially.
you know what I'm talking about. Putting 300% outdoorsman 10 ch alt and killing it to be at spawn to pick up every character there and bring them back into the fight in less than 2 minutes.
Always hated that shit. Would make killing the enemy actually... you know... matter.
--- End quote ---
Better is to build a base right on top of spawn, fill it with cars and there you go. But fastrelog is better.
T-888:
Kill random troll who has came back the #9459 time in new reno => suddenly, klamath spawn => win
Certainly some good pros with such a feature, but also a lot of cons. New players dying and appearing too far from their first tent or whatever, well you can imagine, though that could be solved with some timer that would exist for newly created characters who would spawn normally, temporarily. Never bad to dream, i wouldn't mind random spawns. Maybe a new suggestion worthwhile, involving a lot die hard discussion just for fun.
--- Quote from: avv on July 28, 2012, 01:43:51 am ---Better is to build a base right on top of spawn, fill it with cars and there you go. But fastrelog is better.
--- End quote ---
That's practiced by us already, at least was. FR is good until you run out of characters who are geared, random spawns would complicate re-gearing a lot of alts, thus encouraging less alts used in battle, though i don't think that would be very effective.
RavenousRat:
--- Quote from: T-888 on July 28, 2012, 01:51:49 am ---Kill random troll who has came back the #9459 time => suddenly, klamath spawn => win
Certainly some good pros with such a feature, but also a lot of cons. New players dying and appearing too far from their first tent or whatever, well you can imagine, though that could be solved with some timer that would exist for newly created characters who would spawn normally, temporarily. Never bad to dream, i wouldn't mind random spawns. Maybe a new suggestion worthwhile, involving a lot die hard discussion just for fun.
That's practiced by us already, at least was. FR is good until you have characters who are geared.
--- End quote ---
Or just cumulative Death cooldown, if it's active -> random respawn or longer death. If your last death was long time ago, you'll respawn near, if you just died and died again, you'll be respawn in random place or you'll lie dead for longer time.
Also improved suicide, as suggested here, may work like suicidal explosion but without explosion, so you'll wait for a long time till respawn, so people won't use it for teleportation, but use only if they have no more choice (stuck).
T-888:
--- Quote from: RavenousRat on July 28, 2012, 01:55:36 am ---Or just cumulative Death cooldown, if it's active -> random respawn or longer death. If your last death was long time ago, you'll respawn near, if you just died and died again, you'll be respawn in random place or you'll lie dead for longer time.
--- End quote ---
So it is worthwhile to do a new suggestion. Good ideas i have to say, need to think about them first, then maybe make a suggestion.
Nahh, maybe after a long time, other more pressing suggestions required. Like someone needs to make a suggestion about nerfing Troll Box, witch is going to be painful to discuss with players if i do it "oh no, sot abuser abused box now wants it to disappear bla bla bla bla"
;D
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version