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Author Topic: More options/settings to slaves  (Read 1957 times)

Re: More options/settings to slaves
« Reply #15 on: March 14, 2010, 09:55:54 pm »

But in order to balance it- they should loose 10% of max hp every gather
Maybe add luck-dependent chance of sudden death instead? Can be fun. Great topic to dicsuss in Maltese Falcon  :)

the resource ammount should be like 3 not 5.
Or make it speech-dependent. For example: one more unit (ore or mineral) for every 60% speech skill
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Drakonis

  • Oh oh this is furtile...
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Re: More options/settings to slaves
« Reply #16 on: March 15, 2010, 09:23:15 am »

wanna buy me a drink, stranger?
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"But... Isn't Betty a womans name...?"
Re: More options/settings to slaves
« Reply #17 on: March 16, 2010, 12:27:48 pm »

* Extendend slave options
Slave can be hired for reasonable amount of money  as workers in  the Gang Hideout (collecting Fruit/Fiber)
However  maximum labor slaves  number thus their productivity should be strictly limited.
After some time peroid  (for example - 1 month ) the slave worker vanish.
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