FOnline Development > General Discussion

Vehicle Trunks

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Mr Feltzer:
All those Links on the Post are Broken.. And from what I have read multiple times, I cannot implement trunks without whatever is on those links.. -_-

JovankaB:
From what I can see One link is just example trunk graphics with 99% transparency. Other one is legend showing how to "walk" from hex with car to hex with trunk. You just use numbers representing directions to move by a hex, eg MiscEx.Car.Bag_0=333. Similar you do with blockers: MiscEx.Car.Blocks=4132221152012201511121034151312141 but in this case numbers are in format [direction, distance]. It starts from car hex again.

Mr Feltzer:

--- Quote from: JovankaB on July 28, 2012, 03:35:24 am ---From what I can see One link is just example trunk graphics with 99% transparency. Other one is legend showing how to "walk" from hex with car to hex with trunk. You just use numbers representing directions to move by a hex, eg MiscEx.Car.Bag_0=333. Similar you do with blockers: MiscEx.Car.Blocks=4132221152012201511121034151312141 but in this case numbers are in format [direction, distance]. It starts from car hex again.

--- End quote ---

The Whole Concept of the Trunk still feels very strange to me.

The Alignment of the Graphics is understandable. but how do we actually automate the trunk being on the back of a vehicle? O_O

JovankaB:
that's what the steps are for from what I understand. It tells on what hex is the trunk.

Lexx:
You also have to take care of the correct hex position. If you put the trunk on the wrong hex, with bad graphic offsets, it is possible that it will be created *under* the true vehicle graphic. In this case, you won't be able to use the trunk.

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