Other > Suggestions

Safety suitcase (support of PvP trading)

(1/3) > >>

Lordus:

 Idea is simple, implement safety prewar suitcases into the game to support player vs. player trades (=non combat player interaction).

How: Safety suitcases are prewar relicts that could be founded in encounters. They are filled with various random useful or useless stuff (ammo, medicaments, weapons, tiny chace to get realy rare weapon). When you found one, you can use your lockpick skill to open it. If you are successfull, you will get random item. If you are unsuccessful, you will recieve this message: "Even your lockpick skill is high, you dont know how to safely open suitcase. You suspect that inside is an explosive that would destroy content or even kill you. It would be better to let someone else open this suitcase."

The point is, that every character would have only one chance to open it. The high lockpick skill should not be needed, in fact, lockpick skill should be eliminated in roll. If you fail, you have to aks/trade/sell/give to other player, until some player (char) would open it. The only requirement is, that character have to be at least at lvl 10 or maybe more, to avoid suitcase metagaming.

Chance to successfuly open the suitcase could be fixed: 1:100, 1:250 ... so even numerous gangs, after they tried all their chars, would need help of other players. I can imagine, that after whole (or majority) of faction temates tries to open it, they would need to interact with non faction player. Sell it or exchange it for another safety suitcases.

And finaly. This should not be lockpickers chars feature, this should improve trade relation among factions/players that have (almost) everything and dont need to trade outside their faction.

avv:
Help of other players eh? I've got 4 lockpickers and if that don't do it, more can be made.

Lordus:
AVV, imagine situation, that your faction or you find 20 suitcases. Except one, you cannot open them (as i said, no lockpick roll, only one try to open/disarm it). Then you have 19 suitcases that have potential to have i.e. gauss pistol, needler, non craftable ammo, .... . What you would do? Put it on the ground in front of tent or go to NCR bazaar and try to exchange them for different suitcases (that your chars did not tried to open, so you have chance to find inside something). The motivation is simple: there could be real "treasure" inside, and the main effect is, that even wealthy players would be forced to meet and trade with other players at public locations.. Like in early days after wipe.

Crazy:
Hey, what about a machine in an unsafe place where you can try again to open the suitcase (with a long cooldown to force teams to stay inside during process).
All potential PvP places are welcome  :P

avv:

--- Quote from: Lordus on July 21, 2012, 07:32:38 pm ---AVV, imagine situation, that your faction or you find 20 suitcases. Except one, you cannot open them (as i said, no lockpick roll, only one try to open/disarm it). Then you have 19 suitcases that have potential to have i.e. gauss pistol, needler, non craftable ammo, .... . What you would do? Put it on the ground in front of tent or go to NCR bazaar and try to exchange them for different suitcases (that your chars did not tried to open, so you have chance to find inside something). The motivation is simple: there could be real "treasure" inside, and the main effect is, that even wealthy players would be forced to meet and trade with other players at public locations.. Like in early days after wipe.

--- End quote ---

I would make as many alts as needed to to open this suitcase. Some of my pals would probably do the same and we would end up with about 15 lockpickers or more to try the suitcases.

Navigation

[0] Message Index

[#] Next page

Go to full version