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Market is going BOOM!

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TKs-KaBoom:

--- Quote from: Wiktor_pl on July 25, 2012, 05:32:28 pm ---
I'm not often ingame, but.....


--- End quote ---

Please tell us more about how the game needs fixin please :) I for one am hinging on every word of delicious wisdom, pearls of knowledge you will share with us....

Giftless:

--- Quote from: Wiktor_pl on July 25, 2012, 04:03:30 pm ---Ok, maybe i have overreacted a bit. But you say that fighting against each other is the core of the game - I think the core of this game is different, more complex than only fighting. We could've have Hinkley instead of every city instead if its only about fights. Again, infinite farming stuff is imbalanced. No cooldown for that. If its about fighting, lets get rid off crafting and farming, give everyone lots of stuff and make war simulation. The thing is to make market alive in future in this game, so those who play RP can interact with those who find themselves in PvP - wealthy trader can make deals with strong mercenaries.

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Let me see if I can understand this. Infinite farming is unbalanced yet you can lose an infinite amount of equipment due to PK's and wasteland being harsh. Also let there be one-shot kills and no power armor so people can't retain equipment.

Here's how the game balancing should look, either:

High Resupply + High Difficulty (as it was, PvP and being able to easily restock on some items)
or Low Resupply + Lower Difficulty (more of an RPG with a questing focus)

It shouldn't be Low Resupply + High Difficulty with everyone running around in funny animal suits and doing hand-to-hand.

Wiktor_pl:

--- Quote from: TKs-KaBoom on July 25, 2012, 07:03:31 pm ---Please tell us more about how the game needs fixin please :) I for one am hinging on every word of delicious wisdom, pearls of knowledge you will share with us....

--- End quote ---
I am from time to time, actually, not often as i used to some time ago ("often" is flexible word, i used to play 5h a day last session), but i am reading this forum a lot and still interested how to improve the game. I am waiting for, how to say it, better days of this game so i can enjoy it again as i did before. I'm bit bored of it already after playing 3 weeks after long break.

Giftless - well, you got right - less items makes us care about those we already have more which is bad for PvP, indeed. So, lets say: leave stuff that is average good, but good enough for PvP obtainable easily but make those that are really good hard to obtain.

So the only answer to this is to open crafting again for no-cooldown if we wont decrease farming advantages, so we have high-resupply + high-difficulty (which is demand by players). I would personally go for hard RP, less stuff, ammo is precious etc.:D, but that its ok to have some fun as well that way.:)


--- Quote from: DeputyDope on July 25, 2012, 05:58:02 pm ---being in SOME pve fights doesn't mean you do pve constantly. and what if  i have no friends? what will i do then?
no cooldowns whatsoever. period.
stop saying the word "nerf". just stop it.
how about no?

nerf again? m60 is fine as it is. ammo relatively rare. middle tier? hmkay. m60 IS middle tier. you can't run with it now can you?

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as you see, i'm really trying to avoid word "nerf" - i will figure out other words to express that meaning.
about m60 - its bad that you can craft weapon without AWB but you cant craft ammo to this without AWB- either make it weapon doing less dmg (even though you cant run with it its still pretty kickass considering you dont have to go to ABW) and make 7.62 craftable in WB OR make both, weapon and ammo craftable at AWB. (i would rather go for first, since as i said, there's no middle tier weapon(i mean, fully usable since you cant craft 7.62 in normal BW)

Enguzrad:

--- Quote from: Giftless on July 25, 2012, 07:08:01 pm ---It shouldn't be Low Resupply + High Difficulty with everyone running around in funny animal suits and doing hand-to-hand.

--- End quote ---
Five pages of commentaries in one sentence.

The least dangerous way of obtaining items is stealing becouse when you succeed you don't have any trouble. When a character have 300% steal, he should succeed in 99% of attempts to steal becouse 300% is maximum so character is like god of thieves. If stealing is now nerfed, they should fix it.
Crafting is more dangerous due possible encounter with pks. But it doesn't requiere so much skill as stealing. CD should be higher and it should derive from repair skill as I suggested. Some items have too high material requirements but this should be discussed separately.
Farming is most dangerous becouse you can get killed. Npcs should have bigger weapon variability so when you farm for example 5mm ammo, you will loot other types of ammo too. Spare ammo can be traded.
Traders should have more caps becouse caps is mostly the only thing they can offer. If traders wouldn't have much ammo and drugs to sell, players could trade spare items between themselves. But this is currently not possible becouse there is apparently not enough players interested in trading with other players, everybody is just getting with alts what they need.

Nevermind, can anybody post a suggestion so devs can at least fix that ridiculous crafting cooldown or we are going to talk about same thing all over again?

Wiktor_pl:

--- Quote from: Enguzrad on July 25, 2012, 07:45:59 pm ---CD should be higher and it should derive from repair skill as I suggested.

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True, true, good idea. Sadly, imagine "Repairman_no.12" alts. Seems like there will always be alts for everything, eh. Anyway, if we must have that crafting cooldown thats more balanced than 1h cd. for 3Int char which can barely make fire out of flint and 300% skill engineer.

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