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Changelog 19/07/2012

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Tomowolf:
Wait wait... So one player each by one comming to the mine, giving some work on rocks then put them on brah, and then come to base is called "player interaction" buehahaha , no offense but this is the most bullshit thing I've ever heard on this forum since Xoen cow time.

manero:

--- Quote from: Lexx on July 20, 2012, 01:42:17 pm ---I just remember lots of botting and players not visiting any other location except encounter maps, with pretty much no player to player interaction at all.

--- End quote ---

lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.

Hovinko:

--- Quote from: manero on July 20, 2012, 02:12:33 pm ---lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.

--- End quote ---

It was not because of some crafting mechanics, but because this game was new and more players were playing it.
Crafting now is OK, but timeout increase is not a good change.

Last season (Before 15. January Wipe), there was 2hours crafting timeout. Fine.
But there were no blueprints and materials was very easy to get. Players could easily make 5-10 alt crafting chars and make for example BA very easily in mass numbers (For gang purposes).
Now you need very hard (or lucky) to get blueprint for ca even for ma mk2 (Which is nearly better than ca and much easier to craft).

I think 1 hour timeout is just too short. 6-12 hours should be fine.
1 hour timeout just means more alts, more blueprints farm and even more autoclickers to just log in, craft and log out each hour.
Economy will not be ruined by 6-12 hours timeouts, same as it wasnt ruined because of unlimited crafting timeout.
Economy is ruined by those "enclave gatling farm and bos superstimpack stealing without karma loss feature", which SHOULD BE FIXED NOW, but no info in changelog. 
http://dev.fonline2238.net/trac.wsgi/ticket/42#comment:1
http://dev.fonline2238.net/trac.wsgi/ticket/31

Both labeled as fixed a few days ago, still no info in this update changelog.

Btw, another GREAT CHANGE, would be to make High quality alloys and High quality metal parts, craftable at standart (not advanced) workbench.

 

LeMark:

--- Quote from: manero on July 20, 2012, 02:12:33 pm ---lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.

--- End quote ---

True, what happens in Modoc in second session can't happens now, who will camp inside a town with stuff waiting be wiped by raider? Now is blue suite  madness and WM camping.

Trokanis:
Not a fan of the Crafting cooldown, at least with it combined with all the other crafting BS atm.  Haven't found a new Traveler yet to talk to them about their weapon profs, hope they didn't get broken along with the Brahmins which are sorta shittin like crazy and you can't shovel it anymore.  That was an oopsie? 

So did I read it right that we can no longer snipe weapons out of enemy hands?  Can we even cripple them?  Or was it only the Supermutants in the Gunrunner encounters?

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