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Changelog 19/07/2012

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AtomicWrangler:

--- Quote from: DeputyDope on July 25, 2012, 04:12:00 pm ---but at least the poop distribution in pens works now. HA! best feature evah!!11

--- End quote ---
Hah...why fix the problems...when we can have the shit everywhere?

Lexx:

--- Quote ---- unlootable NPCs that should be, SUPRISINGLY, LOOTABLE!
--- End quote ---

No. If we say that enemies in location x are unlootable, then they should not be lootable.

Your reward for dealing with the enemies lies in the containers of the location where the enemies are placed and not in the inventory of said enemies. I have no idea why some folks do not understand this simple mechanic.

T-888:

--- Quote from: Lexx on July 25, 2012, 04:34:59 pm ---No. If we say that enemies in location x are unlootable, then they should not be lootable.

--- End quote ---

Lexx, it's nice that you show your character as a developer, but he has a point.


--- Quote from: DeputyDope on July 25, 2012, 04:12:00 pm ---non-sense.

but at least the poop distribution in pens works now. HA! best feature evah!!11

--- End quote ---

Existing features aren't done and balanced, what you do is add more. Doesn't make sense, it's like players are asking when new weapons are going to be introduced in the game, the answer is when the current system is balanced. Is someone balancing something? Nope, better to add new features.

I'm just saying ... no need to take it personally.

Tomowolf:

--- Quote ---- shit shovelling doesn't work.
--- End quote ---
It works, and now you can gain fortune on this "shitty buisness".

DeputyDope:

--- Quote from: Lexx on July 25, 2012, 04:34:59 pm ---No. If we say that enemies in location x are unlootable, then they should not be lootable.

Your reward for dealing with the enemies lies in the containers of the location where the enemies are placed and not in the inventory of said enemies. I have no idea why some folks do not understand this simple mechanic.

--- End quote ---

but what is the FUCKING POINT of this mechanic? does it screw up the game's already screwed up economy if i loot a flamer or a minigun from an enemy i JUST KILLED? i understand the point of this mechanic in the case of town guards that carry loads of items, or even in boss-type enemies with rare items that shouldn't be used by anyone (such as frank horrigan or the master). but in here? what is the point? tell me.


--- Quote from: T-888 ---Existing features aren't done and balanced, what you do is add more. Doesn't make sense, it's like players are asking when new weapons are going to be introduced in the game, the answer is when the current system is balanced. Is someone balancing something? Nope, better to add new features.
--- End quote ---

i agree with everything said here.

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