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Author Topic: Changelog 19/07/2012  (Read 88101 times)

Re: Changelog 19/07/2012
« Reply #210 on: July 24, 2012, 04:57:50 pm »

Waterbag doesn't work for me too
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DeputyDope

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Re: Changelog 19/07/2012
« Reply #211 on: July 24, 2012, 08:24:18 pm »

can somebody tell me when there will be cap to AC?
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Uftak

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Re: Changelog 19/07/2012
« Reply #212 on: July 24, 2012, 08:59:56 pm »

can somebody tell me when there will be cap to AC?
I can, but I'm sure that you ain't goin' to like it.
Oh but it's obvious that jinxed gotta get kick in its butt sooner.
« Last Edit: July 24, 2012, 09:03:14 pm by Uftak »
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DeputyDope

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Re: Changelog 19/07/2012
« Reply #213 on: July 24, 2012, 10:00:47 pm »

I can, but I'm sure that you ain't goin' to like it.
Oh but it's obvious that jinxed gotta get kick in its butt sooner.

and i didn't ask YOUR opinion, i asked for a DEV's opinion.
« Last Edit: July 24, 2012, 10:05:41 pm by DeputyDope »
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JovankaB

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Re: Changelog 19/07/2012
« Reply #214 on: July 24, 2012, 10:23:14 pm »

I replaced broken waterpipes with new ones in public locations.
Base pipes will probably stay broken.
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greenthumb

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Re: Changelog 19/07/2012
« Reply #215 on: July 24, 2012, 10:46:21 pm »

i believe there will be update very soon, cooldown for crafting will be removed and reputation will drop/raise by 100pts every day tilll its neutral, also BP system will be fixed.BA,CAMKII,turboplasma,extended laser rifle BPs will be added and supersledge,superstim  BPs removed.

Iam pure reallist.

PS ah i forgot tell you i believe there will be end of world in few months.
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BOS Armorer

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Re: Changelog 19/07/2012
« Reply #216 on: July 25, 2012, 02:49:33 am »

Jovanka, PLEASE tell me that greenthumb is not bullshiting us and that indeed these fixes will be made to this currently unbearably broken version of FOnline?
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Wichura

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Re: Changelog 19/07/2012
« Reply #217 on: July 25, 2012, 07:14:08 am »

PLEASE tell me that greenthumb is not bullshiting
i believe there will be update very soon
I'm afraid I can't, sir.
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Nie biegaj za stadem.

Kool-Aid

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Re: Changelog 19/07/2012
« Reply #218 on: July 25, 2012, 01:58:14 pm »

NOOOOOOOOOO
WHY CAN'T I MANUALLY TRIGGER DYNAMITE IN MY INVENT ANYMORE TO MIRACULOUSLY SURVIVE ANY EXPLOSION ??

DEVS !!! WHY HAVE YOU DONE THIS TO ME !!!  I WANT MY OLD EXPLOSIVES ABUSES BACK, YOU OWE IT TO ME , FONLINE !!!
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DeputyDope

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Re: Changelog 19/07/2012
« Reply #219 on: July 25, 2012, 04:12:00 pm »

NOOOOOOOOOO
WHY CAN'T I MANUALLY TRIGGER DYNAMITE IN MY INVENT ANYMORE TO MIRACULOUSLY SURVIVE ANY EXPLOSION ??

DEVS !!! WHY HAVE YOU DONE THIS TO ME !!!  I WANT MY OLD EXPLOSIVES ABUSES BACK, YOU OWE IT TO ME , FONLINE !!!


dafuq? this server turned into a real lamefest.

not to mention:
- reverting to old base system in which you have to bring a character to base for that character to see the base. fucking pointless. it also encourages dual log. at least make it so if ONE character enters one of your bases, using the base clearance system, that character can see all the bases he is cleared for. wouldn't this make MORE SENSE?
- stealing works like shit now, but crafting STILL isn't a viable source of getting guns&ammo&drugs&armor. not to mention PvE critters critically hitting you 50% of the time.
- shit shovelling doesn't work.
- waterpipes in bases don't work.
- they made unity harder. lol
- bullshit crafting cooldown. (4 dynamites an hour, laaaaameeeeeee)
- invincible bluesuits with 220AC running around. you know, for "fun" pvp.
- even shitty items require advanced workbench. (e.g. AR exp. mag.)
- unlootable NPCs that should be, SUPRISINGLY, LOOTABLE!

thanks you devs for bringing this 220AC jinxed bullshit. because having 240% EW skill and not being able to hit a guy at 5 hexes without your gun blowing up is realistic.

i still wait for an update to fix this non-sense.

but at least the poop distribution in pens works now. HA! best feature evah!!11
« Last Edit: July 25, 2012, 04:34:54 pm by DeputyDope »
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AtomicWrangler

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Re: Changelog 19/07/2012
« Reply #220 on: July 25, 2012, 04:24:05 pm »

but at least the poop distribution in pens works now. HA! best feature evah!!11
Hah...why fix the problems...when we can have the shit everywhere?
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Lexx

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Re: Changelog 19/07/2012
« Reply #221 on: July 25, 2012, 04:34:59 pm »

Quote
- unlootable NPCs that should be, SUPRISINGLY, LOOTABLE!

No. If we say that enemies in location x are unlootable, then they should not be lootable.

Your reward for dealing with the enemies lies in the containers of the location where the enemies are placed and not in the inventory of said enemies. I have no idea why some folks do not understand this simple mechanic.
« Last Edit: July 25, 2012, 04:36:38 pm by Lexx »
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Re: Changelog 19/07/2012
« Reply #222 on: July 25, 2012, 04:38:04 pm »

No. If we say that enemies in location x are unlootable, then they should not be lootable.

Lexx, it's nice that you show your character as a developer, but he has a point.

non-sense.

but at least the poop distribution in pens works now. HA! best feature evah!!11

Existing features aren't done and balanced, what you do is add more. Doesn't make sense, it's like players are asking when new weapons are going to be introduced in the game, the answer is when the current system is balanced. Is someone balancing something? Nope, better to add new features.

I'm just saying ... no need to take it personally.
« Last Edit: July 25, 2012, 04:48:40 pm by T-888 »
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Tomowolf

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Re: Changelog 19/07/2012
« Reply #223 on: July 25, 2012, 04:42:29 pm »

Quote
- shit shovelling doesn't work.
It works, and now you can gain fortune on this "shitty buisness".
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h

DeputyDope

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Re: Changelog 19/07/2012
« Reply #224 on: July 25, 2012, 04:44:34 pm »

No. If we say that enemies in location x are unlootable, then they should not be lootable.

Your reward for dealing with the enemies lies in the containers of the location where the enemies are placed and not in the inventory of said enemies. I have no idea why some folks do not understand this simple mechanic.

but what is the FUCKING POINT of this mechanic? does it screw up the game's already screwed up economy if i loot a flamer or a minigun from an enemy i JUST KILLED? i understand the point of this mechanic in the case of town guards that carry loads of items, or even in boss-type enemies with rare items that shouldn't be used by anyone (such as frank horrigan or the master). but in here? what is the point? tell me.

Quote from: T-888
Existing features aren't done and balanced, what you do is add more. Doesn't make sense, it's like players are asking when new weapons are going to be introduced in the game, the answer is when the current system is balanced. Is someone balancing something? Nope, better to add new features.

i agree with everything said here.
« Last Edit: July 25, 2012, 04:48:27 pm by DeputyDope »
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