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Changelog 19/07/2012

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avv:

--- Quote from: codave on July 20, 2012, 09:31:05 pm ---By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.
--- End quote ---

I'm thinking the exactly same. Was gonna make a thread about it but might aswell write it here.

Some items are simply pain in the ass to get, so players choose to abuse them.
Example: nuka cola. It's horribly slow to craft, which was reported and explained. Also its price remained the same as last session, while caps farming was made 10x slower. So nothing was done about the "fair" ways to get nuka. Then there's exploit where nuka could be received rather easily, someone reported it and the exploit disappeared immediately while nothing was done about the way nuka could be received with normal methods. Only tc players have easy access to nuka cola.

There was also a way to get cigarettes for free, but someone reported that too, it got "fixed" and now nobody except tc players can get cigarettes because the fields don't regenerate and it's still damn slow to get even if they would.

Do you realize that his kind of game management simply encourages us players to stay hush hush about abuses?

Another example: enclave isn't so abusive anymore. Well, it is still but guess what? I'm not going to report it before there is some fun and balanced feature to receive avengers and gatling lasers. If the exploit was reported, all that would happen is that the abuse would be shut down but normal method to get those guns would be nowhere to be seen and we players would have to figure a new abuse.

Also 5mm, rockets and superstims from BOS are supposedly harder to get. Not exactly, still exploitable but I'm not going to report that either before there is fun and balanced way to get those items.

So please: Don't shut down abuses before there is fun normal way, accessible to everyone to receive items in question. Don't try to force teamplay, encourage it but don't force it. Don't try to limit players with cooldowns, let players be their own limit. And don't, for heaven's sake make farming more time consuming, like was done with junk. It can be made more dangerous so that players have to risk better equipment or have to travel to pk-infested zones.

Lexx:

--- Quote from: Brujah on July 20, 2012, 09:52:20 pm ---So why are muties in Ares if we can't loot them?

--- End quote ---

They exist only for the sole purpose to make it harder for you to loot the containers in this location.


--- Quote from: TKs-KaBoom on July 20, 2012, 09:58:32 pm ---Sadly I believe this is the vision of where the Developers are taking us....

How many of you would of got addicted to fallout 1 and 2 if that were the case?  It would have been the quickest frisbee toss to the trash can ever, something to remember when you Devs are mucking around with "fallout 2238"?   Nah.......

For those of you who never played fallout 1 and 2, your opinion really doesn't count :)

--- End quote ---

Fallout 1 nor 2 has a crafting system. As they are singleplayer games, their broken economy doesn't matter much as well. Therefore your point is... pointless? The original games are known for their story, quests and rpg-ness, not how good you can craft in them or how easy it is to exploit power armors 1 minute after the game started, etc.


--- Quote from: codave on July 20, 2012, 09:31:05 pm ---By fixing "exploits", all you do is encourage us to find new ones. And we will. It's inevitable.

--- End quote ---

That's totally normal and counts for every online game. Doesn't stop us from plugging them, though.

TKs-KaBoom:

--- Quote from: Lexx on July 20, 2012, 10:29:11 pm ---

Fallout 1 nor 2 has a crafting system. As they are singleplayer games, their broken economy doesn't matter much as well. Therefore your point is... pointless? The original games are known for their story, quests and rpg-ness, not how good you can craft in them or how easy it is to exploit power armors 1 minute after the game started, etc.



--- End quote ---

The "point" is there was gear to obtain, some really cool gear!  If this game becomes a pointy stick simulator as is the exageratted curve of development is seemingly headed then I wonder how many people will choose to play this?  My point had nothing to do with crafting but with the ability to obtain kool toyz.  I see though you just don't get it.....  oh well.  Get ready for pointy sticks!

Sarakin:
Gunrunner quest could be easily done with just one characater, acquiring dozen various weapons.
I agree with cumulative crafting cd, 6 hours would be nice.
Maybe there shouldnt be a easy way how to get avengers, so start playing with normal miniguns.

avv:

--- Quote from: Sarakin on July 20, 2012, 11:25:31 pm ---Gunrunner quest could be easily done with just one characater, acquiring dozen various weapons.
I agree with cumulative crafting cd, 6 hours would be nice.
Maybe there shouldnt be a easy way how to get avengers, so start playing with normal miniguns.

--- End quote ---

The harder it is to get, the harder it gets abused.
I wouldn't mind playing with normal miniguns because current damage output of some guns is very high. But if you nerf constant damage dealing guns, criplers and crit-based weapons become more popular.

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