fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 01:40:29 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Reworking encounters a little bit  (Read 1415 times)

vedaras

  • King of the wasteland
  • Offline
Reworking encounters a little bit
« on: March 19, 2010, 05:26:24 pm »

Encounters were someone is fighting someone should be very easy to spot, so most of the encounters you are forced to face should be solo gang or creatures waiting for their target. Now you enter encounter where 50 creatures are fighting each other and you do not even spot it, that makes no sense. Even 1 outdoors should be enough for these. So my idea is to make number of people in encounter depend on difficulty to spot the encounter itself.
« Last Edit: March 19, 2010, 05:29:38 pm by vedaras »
Logged

avv

  • Offline
Re: Reworking encounters a little bit
« Reply #1 on: March 20, 2010, 03:00:17 pm »

You mean that you should be able to hear the gunshots from that ongoing battle?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

vedaras

  • King of the wasteland
  • Offline
Re: Reworking encounters a little bit
« Reply #2 on: March 20, 2010, 03:23:45 pm »

You mean that you should be able to hear the gunshots from that ongoing battle?

Something like that. Now people fighting each other, rockets flying, bullets banging and oops you appeared in the middle of action somehow...
Re: Reworking encounters a little bit
« Reply #3 on: March 20, 2010, 03:27:46 pm »

Good point, big encounters should be REALLY easy to spot.
It should also be affected by your perception. Somoene with 1pe is bound to get into trouble.
But even he should be able to hear rockets flying and a minigun firing from a distance.
Logged
Re: Reworking encounters a little bit
« Reply #4 on: March 20, 2010, 08:58:53 pm »

Agreed, should be able to avoid the big brawls like that.  Smaller ones where it's like two guns knife fighting each other would be hard to spot and you could wind up finding it (With a higher outdoorsman skill).  But large war zones should be easily avoided.
Logged
Re: Reworking encounters a little bit
« Reply #5 on: March 20, 2010, 09:38:36 pm »

is this for pc encounters only? because when you met pure npc encounters you just stumble upon each other simultaneously   

vedaras

  • King of the wasteland
  • Offline
Re: Reworking encounters a little bit
« Reply #6 on: March 20, 2010, 10:13:59 pm »

is this for pc encounters only? because when you met pure npc encounters you just stumble upon each other simultaneously   

well you do that just because game engine is too inferior to find them in the middle of fight, but that should be it. Even in fallout 2 the encounter messages are like caravan fending off some marauders and so on, so they actually start fight before you arrive.
Pages: [1]
 

Page created in 0.033 seconds with 18 queries.